Monte Cooks WoD is for 3.5


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Imaro said:
So what do you guys think, does this encourage you to buy it more or less...and what about the cover?
Neither. Not interested either way because:
A) Not interested in WoD
B) After a few of Mr. Cook's products, I decided his stuff wasn't for me.

Cover is kinda cool.
 

Alzrius said:
I'm also going to get this because it's for 3.5. While I've been speculatively looking at the WoD ever since I got into role-playing, I never had any interest in learning another rules system. This is the answer to that.
I feel generally the same way, but truthfully, I would rather it be d20 Modern than D&D3.5. That will make it lots harder to just graft onto other modern setting books (like Delta Green-- yay!) especially if it adds more high-magic as in D&D.

Still, I have heard enough about WOD to be interested in the setting, and with Monte Cook for setting material and Sean K. Reynolds for crunchy bits expect it will be a great book on its own merits, well worth a look.
 

rowport said:
I feel generally the same way, but truthfully, I would rather it be d20 Modern than D&D3.5. That will make it lots harder to just graft onto other modern setting books (like Delta Green-- yay!) especially if it adds more high-magic as in D&D.

Still, I have heard enough about WOD to be interested in the setting, and with Monte Cook for setting material and Sean K. Reynolds for crunchy bits expect it will be a great book on its own merits, well worth a look.

Well, it's most likely going to be OGL, which doesn't imply full compatability with either d20 modern or D&D 3.5.
 


Whizbang Dustyboots said:
I want to know more before committing. I always assumed it'd be for 3E, though.

I think everybody did, despite suggestions to the contrary. For better or worse, Mr. Cook is d20.
 

CaptainChaos said:
I'm kind of curious about this, but not $50 curious.


Hey - Monte's got bills to pay, ya know!


For some reason I am finding this whole thing hilarious. :lol:

I'm picturing groups of confused goths that don't know how to react.....
 

From the description, I'm more interested in the details of the re-imagined WoD--since that's nothing like the WoD as written--than I am in the system, be it D20, Storytelling, or coin-flipping.

But as someone else said, I don't think I'm $50 interested. Maybe if it's available on Amazon...

EtA: Honestly compels me to admit that there's also some ego tied up in my curiosity. I'm interested in seeing what Monte does with the concepts I worked on for Vampire: The Requiem... If any. :heh:
 
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francisca said:
Cover is kinda cool.

Actually, the cover is the only thing, that holds me back, to preorder it right now. It is so... poor. Compare it to average nWoD cover. Or even worse... compare it with D&D covers. It has this kind of technique I really dislike. One cover artist in our country paints the fantasy books covers similar way and it is the reason I don't buy them, because I seriously can't watch it. It looks somehow wrong or something.
 

Nebulous said:
What is the premise for WoD? Is it like Cthulhu or d20 Modern, with fantasy overlaid on a modern setting, or is it eldritch gods in a modern setting? For that matter, how would this crossover with Delta Green d20?

It's our world, except that many nursery tales - the more grim ones - and legends are real. There are ghosts, vampires, werewolves, magi, and other supernatural beings. They're not coming out into the open, for that would probably spell their doom (a nice line about that is: "a vampire might be 100 times stronger than a mortal man, but the mortals outnumber them 10.000 to one. And they have napalm, nuclear weapons and the like."), they do everything to keep their existance from (most) humans. In fact, the old Vampire was named after that Masquerade (and it's still in the game, even more than before, because now it's a blood rule no vampire can break). They don't stay apart, though, of course.

Now, the WoD core rules have rules for playing mortal characters, and the other games (you could call them "Campaign Settings"), extend the rules to enable you to play Vampires, Werewolves, Magi, and so on, complete with extensive settings about their nature, behaviour, supernatural powers, and so on.

It's quite a neat thing really, and I do like the ruleset. Still, I'm interested how it plays as d20.
 

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