More At-Wills?

gonesailing

First Post
I am curious about At-Will powers.

As it stands now Non-Human characters generally get access to 2 At-will powers at first level. There are no higher level At-wills (though they do scale). Of course they can be re-trained. The at-wills also seem really balanced with each other.

Now with a Basic Melee and Basic Ranged attack that equals 4 different attacks that can be used At-will...seems like few to me. I eagerly anticipate creating new at-will abilities for my players. Of course there are Encounters and Dailies, but you see my point.

So, to make a long story short, I am wondering if doubling the number of At-Will powers available will break anything?
For example, all players have 4 At-Wills (Humans 6). Wizards can store extras in their spellbook, etc.
It just seems that will make for more variety in combat, especially at lower levels.
 

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I anticipate that as more Player books come out there will be more At-Will, encounter and daily powers. I don't think adding to the number pc's can have will do much, but I think having more to chose from will be greatly appreciated and will address some of the concerns about all pc's from a given class being about the same.

But I could be crazy?
 

I think it is mostly a problem at lower levels:

At Level 1 a character has 2/1/1/0 + 2 Basic Attacks For a total of 6 variations of attacks.

Level 5 2/2/2/1 +2 = 9 variations

Level 11 (Paragon) 2/4/3/3 +2 = 14

Level 15 2/4/3/4 +2 = 15

So I think by Paragon Tier it isn't a real problem since the Encounter powers and more dailies will make up for it.
If I use my variation:

Level 1 4/1/1/0 +2 = 8 different attacks
Level 5 4/2/2/1 +2 = 11
Level 11 4/4/3/3 +2 = 16
Level 15 4/4/3/4 +2 = 17

Really by Paragon Tier, Basic attacks will be REALLY rare I think.
 

Yep, I just like the idea of having another ability unique to your path / destiny that you do when you gotta... also makes paragon MC path-ing easier.

I don't think more at-wills break the game (or more of almost any of the powers, really), but you will potentially confuse new players with the number of options at 1st level (especially a human one).

Fwiw, my first idea had actually been to give bonus at-wills at 4th and 8th, since you don't get any powers there.
 

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