Herzog
Adventurer
I'm currently running a Barbarian 1(Lion Totem)/Scout 4/Ranger 4/Tempest 1 character, and I'm looking for advice on my next levels.
Important campaign info: Low Magic, Human only, No Bo9S.
If I take two more levels of Tempest, I get an extra attack at lvl 12, and I can take Greater Two Weapon Fighting, bringing my total number of attacks to 6, at +16/+16/+11/+11/+6/+6
(Note: I could be one or two points off. Too many variables. aargh.)
My Lion Totem Barbarian level gives me Pounce, so I can do a full attack on a charge.
My skirmish dmg is +4d6 when I move at least 20 ft due to improved skirmish.
All in all, including weapon damage (handaxe and short sword), and ignoring the fact I could be missing those attacks, and would need to charge each round, I could be doing 30d6 dmg per round.
If I take two more levels of Scout, I get Flawless stride at lvl 12, and an extra d6 skirmish dmg at lvl 11.
My attack rolls would be two points lower (one for missing out on ambidex from tempest, one for missing out on 1 bab increase), but my skirmish per attack would be higher, for a total of 24d6 dmg, from four attacks instead of 6 (with the chance of the last two attacks for the tempest build hitting is slim at best)
Which of the two build options would you suggest, and why?
Important campaign info: Low Magic, Human only, No Bo9S.
If I take two more levels of Tempest, I get an extra attack at lvl 12, and I can take Greater Two Weapon Fighting, bringing my total number of attacks to 6, at +16/+16/+11/+11/+6/+6
(Note: I could be one or two points off. Too many variables. aargh.)
My Lion Totem Barbarian level gives me Pounce, so I can do a full attack on a charge.
My skirmish dmg is +4d6 when I move at least 20 ft due to improved skirmish.
All in all, including weapon damage (handaxe and short sword), and ignoring the fact I could be missing those attacks, and would need to charge each round, I could be doing 30d6 dmg per round.
If I take two more levels of Scout, I get Flawless stride at lvl 12, and an extra d6 skirmish dmg at lvl 11.
My attack rolls would be two points lower (one for missing out on ambidex from tempest, one for missing out on 1 bab increase), but my skirmish per attack would be higher, for a total of 24d6 dmg, from four attacks instead of 6 (with the chance of the last two attacks for the tempest build hitting is slim at best)
Which of the two build options would you suggest, and why?



