JeffB
Legend
Saw this on Dragonsfoot.
sorry if it's been posted before
http://www.dragonsfoot.org/forums/viewtopic.php?t=5198
sorry if it's been posted before
http://www.dragonsfoot.org/forums/viewtopic.php?t=5198
Fiffergrund said:We've gotten the go-ahead to give out some more information on Castles & Crusades, so I'll try to cover what I can. Keep in mind I am still leaving a LOT out, so try not to jump to conclusions or make huge assumptions. Also, the topics will jump around a lot. Anyway:
Ability score bonuses:
score mod
3: -3
4-5: -2
6-8: -1
9-12: +0
13-15: +1
16-17: +2
18-19: +3
- No Skills, No Feats - hinted at, never confirmed until now. Feats don't exist at all. Skills are not included in the base game, but it will be easy to import the skill system of choice, either from an outside source, or from suggestions to be made in a future C&C offering (For Castle Keepers)
Skills that are in the SRD (the ones that matter most and are retained) are folded into class abilities. The rest of the skills are gone in the base game. I'm not sure I can get more specific than that.
(As an aside, there is discussion among the playtesters about the offering of a C&C Game Builder's Guide - this would be full of the tweaks and additions that could be made to C&C seamlessly, that would provide lots of customizable options for individual games. Keep in mind that the initial C&C offering is a *base* game that is meant to be tinkered with an modified to individual preferences - the point is, though, the game doesn't shoehorn you into a "customization engine", either.
Saving Throws - there is now one saving throw for each Attribute (S, I, W, D, Con, Cha), instead of combining all saving throws across 3 attributes only. Each attribute covers different types of saves, but using 6 instead of three allows more diversity which is important for this particular game.
Races and Classes:
The standard races will be present. There will be no "racial classes" like the Mentzer "elf", for example.
Fighter
Cleric
Rogue
Wizard
Knight
Monk
Bard
Druid
Ranger
Barbarian
Paladin
Castle Zagyg introduces
Assassin
Illusionist
Combat
There is no THACO: AC starts and 10 and goes up. AC 18, therefore, would be plate mail & shield.
Combat will be fast. You can do one thing in a round, that's it. Initiative will be simple, and will be able to be varied to individual tastes.
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Keep in mind that the system is still being worked on, and that these are not the only areas that have been nailed down, so to speak - but these are the things we are allowed to confirm at this time.
Treebore said:One attitude that seems to be much more prevalent with d20 gamers, if it isn't d20 they don't want to know about it or check it out. What happened to all of us who play several different systems?
I will be checking out C&C. I am already interested in seeing how you allow only one action per round and keep it balanced/different between the classes.