Remathilis
Legend
I dunno. I love old basic/cyclopedia D&D, but it just seems to be the wheel reinventing itself.
Ability Score Mods: I actually like these, it's not as steep as the current system.
Saves: I'll wager as guess as to what types of saves you use each score for...
Str: Restraining/Hold spells (Hold Person)
Dex: Dodgible/Reflex (Fireball, Dragon Breath)
Con: Poison
Int: Illusions
Wis: Most Everything else
Cha: Mind Control/Psionics
Classes: What is the diff between a fighter and knight? Otherwise, they look like the current crop of D&D classes
1 Action Thing: I think its implied you can "move your movement and do one action" an "action" includes make an attack, cast a spell, drink a potion, or move again.
Skills/Feats: BOOO! Feats I can live without, but no meaningful skill system? Even Basic/Cyclopedia rules had rules for that. Welcome back to the "optional skill system" method.
At least Thac0 is gone. If it was included, I'd just bust out my Cyclopedia and start gaming.
Ability Score Mods: I actually like these, it's not as steep as the current system.
Saves: I'll wager as guess as to what types of saves you use each score for...
Str: Restraining/Hold spells (Hold Person)
Dex: Dodgible/Reflex (Fireball, Dragon Breath)
Con: Poison
Int: Illusions
Wis: Most Everything else
Cha: Mind Control/Psionics
Classes: What is the diff between a fighter and knight? Otherwise, they look like the current crop of D&D classes
1 Action Thing: I think its implied you can "move your movement and do one action" an "action" includes make an attack, cast a spell, drink a potion, or move again.
Skills/Feats: BOOO! Feats I can live without, but no meaningful skill system? Even Basic/Cyclopedia rules had rules for that. Welcome back to the "optional skill system" method.
At least Thac0 is gone. If it was included, I'd just bust out my Cyclopedia and start gaming.