Turanil
First Post
Well, I just read some articles on the medieval war longbow (the "English Longbow"), and on the crossbow. It appeared that they were extremely deadly, and I thought that maybe the damage value they are given in the core rule is too low.
One thing to consider, is that usually no fighter takes weapon specialization with missile weapons, and that contrary to melee weapons, missile weapons don't get bonus to dmg due to high strength. Hence, I thought that maybe augmenting the damage made by bows and crossbows would not ruin game balance. Something like:
-- Light crossbow d8 --> now d10
-- Heavy crossbow d10 --> now 2d6
-- Short bow d6 --> now d8
-- Long bow d8 --> now d10
Opinions? Unforeseen results in implementing this?
One thing to consider, is that usually no fighter takes weapon specialization with missile weapons, and that contrary to melee weapons, missile weapons don't get bonus to dmg due to high strength. Hence, I thought that maybe augmenting the damage made by bows and crossbows would not ruin game balance. Something like:
-- Light crossbow d8 --> now d10
-- Heavy crossbow d10 --> now 2d6
-- Short bow d6 --> now d8
-- Long bow d8 --> now d10
Opinions? Unforeseen results in implementing this?
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