comrade raoul
Explorer
This grows out of my earlier attempt to design a fighter power that did more damage but created extra risks for attackers. I want powers that feel like defender powers, not striker powers.
Here's one that's Dexterity-oriented but might fit the bill.
Swordsman's Gambit -- Fighter Attack 1
You make a swift and deadly lunge at your opponent, but leave your side exposed.
At-Will <> Martial, Weapon
Standard Action -- Melee weapon
Target: One creature
Attack: Strength vs. AC, with a power bonus to the attack roll equal to half your Dexterity modifier.
Hit: 1[W] + Strength modifier + Dexterity modifier damage.
Increase damage to 2[W] + Strength modifier + Dexterity modifier at 21st level.
Miss: You provoke an opportunity attack from your target.
Note that it's hard to find a secondary ability score for fighters, since they can be so diverse--this one is more appropriate for blade users than axe or hammer ones. So here's another power for heavier weapon users--this one should be evocative of 3e's dwarven defender. The effect of both powers might mean that fighters can identify with particular weapons even more.
Fortress Strike -- Fighter Attack 1
You take advantage of your firm positioning to put your all into a blow.
At-Will <> Martial, Weapon
Standard Action -- Melee weapon
Target: One creature
Attack: Strength vs. AC.
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Special: If you have moved no more than one square since the end of your last turn, add your Constitution modifier to your damage roll.
Here's one that's Dexterity-oriented but might fit the bill.
Swordsman's Gambit -- Fighter Attack 1
You make a swift and deadly lunge at your opponent, but leave your side exposed.
At-Will <> Martial, Weapon
Standard Action -- Melee weapon
Target: One creature
Attack: Strength vs. AC, with a power bonus to the attack roll equal to half your Dexterity modifier.
Hit: 1[W] + Strength modifier + Dexterity modifier damage.
Increase damage to 2[W] + Strength modifier + Dexterity modifier at 21st level.
Miss: You provoke an opportunity attack from your target.
Note that it's hard to find a secondary ability score for fighters, since they can be so diverse--this one is more appropriate for blade users than axe or hammer ones. So here's another power for heavier weapon users--this one should be evocative of 3e's dwarven defender. The effect of both powers might mean that fighters can identify with particular weapons even more.
Fortress Strike -- Fighter Attack 1
You take advantage of your firm positioning to put your all into a blow.
At-Will <> Martial, Weapon
Standard Action -- Melee weapon
Target: One creature
Attack: Strength vs. AC.
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Special: If you have moved no more than one square since the end of your last turn, add your Constitution modifier to your damage roll.