Kraydak said:
So, given no Mearls, what makes statting up a core 3e NPC take time for you? If you have time, please, sit down and do a few.
If the answer is indecision (my personal guess), I'm afraid it'll stay with you in 4e. If anything it'll get worse. The fighter types have *options* in 4e, while they really don't in 3rd.
Well, I'm not Simon, but I'll answer from my own perspective. What takes time?
In Third Edition, it's important what order you buy feats in. And skill points. It's important what your starting numbers are, and what your starting numbers become. So, to do it
right, you actually have to build a character level by level. You can't just decide to build a 7th-level wizard - you have to build a 1st-level wizard and level him up, one level at a time. Otherwise, you might "break" the rules.
And that step-by-step process takes time.
As far as indecision goes, I think it's a safe bet that there will be fewer "landmines" in character creation in Fourth Edition. Monte Cook has flat out stated that they deliberately put
poor options (and
superior ones) in 3e as a way of rewarding players for their "game mastery." As you learn the system, you learn what combinations
not to take. Fourth Edition will not have those. Or if it does, it's because they're flaws that slipped thru, not because they were placed there
on purpose.
In Fourth Edition, the designers have stated that the "smart" decisions will also be the "correct" ones. Unlike Third Edition, there are no landmines and no hidden flaws intended to trap the inexperienced (or unwary) player. And that alone will speed up creation tremendously.