Peter LaCara
Explorer
A few folks asked in my last message to talk about NPC creation in 3.5. Keep in mind that there are two modes here:
1. Wurk Mode. In this case, I'm writing something for publication. People will be unhappy if the numbers make no sense. Under 3.5, I'd spend about an hour or so on an NPC, make that 90 minutes for anything high level, half that, down to 15 minutes, for low level guys. The equivalent of the NPCs for H2 would probably be about 90 minutes to 2 hours total (warlocks in 3.5 are pretty simple).
2. Home Mode: I fudge stuff, but I also like to make use of the rules when I do stuff for my home campaign. The two NPCs would take me maybe an hour for a home game. I'm the type to spenda fair amount of time maximizing the utility of spells and stuff. I'm the type of DM to combo up spells like benign transposition with a sorcerer's familiar and his bugbear buddies. In 4.0, I've found that it takes me less than half the time, mainly because I can crunch all the numbers without worrying about all the connections. I'd probably still hunt through my books for good combos, but I'd spend 90% of my time, rather than 50%, doing that.
So, almost all the savings come from a much easier time handling math and basic computations. I'm spend more time thinking of devious things to do to PCs, and that makes me happy.
If I wanted to shoot for pure speed, or if I needed a really simple NPC quick, I can do one on the fly, calculating numbers in my head as I need them, provided that I know the level I need. For instance, if I need a level 3 guard in front of the temple, I know that an attack roll of 17 should hit him, that his attack bonus is around +8, and he should do about 1d8+3 damage with his sword. Now, that NPC is pretty much a Blazing Saddles-esque cardboard building (no depth), but the people at the table wouldn't notice. His numbers would all fit fine with what I'd expect for a level 3 opponent.
In that case, I'd write down hit points to track them and that's about it. Like I said above, the rest I could calculate in my head.
Now, keep in mind that I'm pretty seriously immersed in the system, but everything I'm using is in the DMG. So, should you choose to play 4e, you too could become a Rainman-esque NPC and monster generator!
I dunno if I've been scooped on this or not. It's the part in bold that really makes me happy.