D&D 5E More Golden Vault Info!

From a recent press release sent out by WotC. “A secret organization called the Golden Vault sends mission briefings to its operatives—the adventurers!—in the form of magical, golden keys that are inserted into what looks like a mundane music box. Instead of a pretty tune, though, the music box then provides a recording with all the information needed for the adventurers to hunt a particular...

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From a recent press release sent out by WotC.
  • “A secret organization called the Golden Vault sends mission briefings to its operatives—the adventurers!—in the form of magical, golden keys that are inserted into what looks like a mundane music box. Instead of a pretty tune, though, the music box then provides a recording with all the information needed for the adventurers to hunt a particular item of interest,” said Amanda Hamon, senior game designer on the D&D Team and co-lead designer of Keys from the Golden Vault. “It’s up to the adventurers to do the reconnaissance necessary to circumvent any defenses and pull off a legendary heist. Teamwork is paramount, because as so often happens in these capers, something will go wrong, and creative thinking could save the day!”
  • The Golden Vaiult is linked to metallic dragons, and is good-aligned. It has a motto: "“Do good, no matter the cost.”
  • The 13 adventures each have two full-page maps (one player map and one for the DM). The player map is often unreliable or incomplete.

Channel Your Inner Rogue with 13 Heist Adventures in Keys from the Golden Vault

Get the Mission, Plan the Caper, and Make Sure Everyone Gets Out Alive with the Prize

Renton, Wash., D&D players are not strangers to impossible missions. A perilous heist requires careful strategizing followed by daredevil antics when something unexpected happens and the players’ plan goes sideways. Dungeons & Dragons invites players to experience the thrill, drama, strategy, and intrigue of the heist genre in Keys from the Golden Vault, the latest Dungeons & Dragons book of adventures. Keys from the Golden Vault will be released in North America on February 21, 2023 and on March 24, 2023 in the UK/EMEA.

“A secret organization called the Golden Vault sends mission briefings to its operatives—the adventurers!—in the form of magical, golden keys that are inserted into what looks like a mundane music box. Instead of a pretty tune, though, the music box then provides a recording with all the information needed for the adventurers to hunt a particular item of interest,” said Amanda Hamon, senior game designer on the D&D Team and co-lead designer of Keys from the Golden Vault. “It’s up to the adventurers to do the reconnaissance necessary to circumvent any defenses and pull off a legendary heist. Teamwork is paramount, because as so often happens in these capers, something will go wrong, and creative thinking could save the day!”

The Golden Vault is rumored to be associated with metallic dragons and based on one of the good-aligned Outer Planes. Its operatives help the downtrodden and innocent when the law can’t. The organization’s motto is: “Do good, no matter the cost.”

D&D players can live out their fantasies of running a caper like one they might have seen on the silver screen in movies such as Mission: Impossible; Ocean’s 11; or even The Great Muppet Caper. The thirteen adventures in Keys from the Golden Vault range from levels 1 to 11. They can be played as one-offs dropped into ongoing campaigns, or run as a campaign of heists perpetrated by the same crew.
“Each adventure includes two full-page maps: one that players can use to plan their heist, and another the Dungeon Master uses to run the adventure,” said Chris Perkins, Story Architect of the D&D Team and co-lead of Keys from the Golden Vault. “The players’ map, however, is often unreliable or incomplete.”

Keys from the Golden Vault has an alternate cover by Simen Meyer, available only through game stores, and an evergreen cover by Anna Podedworna, available in North America on February 21, 2023. Fans who pre-order the digital/physical bundle at dndstore.wizards.com will be able to access the digital release on February 7, 2023.
 

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Eyes of Nine

Everything's Fine
It's they anything in this thread about the product? I didn't see it ....
I'll add a comment based on the OP -

I have a couple questions:
a) I wonder how the Golden Vault interacts with the other factions - specifically the Lord's Alliance and the Zhentarim
b) The Golden Vault motto says "Do good, no matter the cost" Personally, "good" can very much be on a sliding scale, and how PCs decide what is good could be either a moral quagmire hours long conversation; or an interesting moral dilemma hours long conversation. I'll be interested to see if there's any guidance around that
 

Zaukrie

New Publisher
I'll add a comment based on the OP -

I have a couple questions:
a) I wonder how the Golden Vault interacts with the other factions - specifically the Lord's Alliance and the Zhentarim
b) The Golden Vault motto says "Do good, no matter the cost" Personally, "good" can very much be on a sliding scale, and how PCs decide what is good could be either a moral quagmire hours long conversation; or an interesting moral dilemma hours long conversation. I'll be interested to see if there's any guidance around that
I get others feel that way, but I don't need a bunch of moral grey in my games. I use them to escape. Again, cool if others disagree with me
 



See, that's just more of the issue I have now. I don't want 5 more kinds of giant and 10 more fiends, or the same ones with some class levels. I want the Kizmak and 50 other more unique creatures. And hell, there are a bunch from prior editions to yank from if WotC doesn't want to burn too many brain cells on originality.

One of my pet peeves for the edition is that they reduced a lot of high level monsters to low level. The banshee went from a double digit CR in 3e to something a 3rd level group can fight in 5e.

So, lets join, and we get what we both want. We free up space by not repeating the same creatures at a few random levels, and add new unique ones.
 



OB1

Jedi Master
Eh. Level maximums have been all over the place. They reset each edition. Level 20 is more common than not, but level caps have been unlimited (AD&D's Throne of Bloodstone included support for level 100 characters), level 36 and level 30 in the past.

If they can't make the higher levels work, take them out.
As someone who enjoys DMing high level play, I really hope they don't take it out. What we get in the Core3 is all that's needed. High level play is too party specific for a general adventure to work. That you have to create high level adventures for your specific party's wants and capabilities is a feature to me, not a bug.
 


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