More help pricing a magic item

Happy Funball

First Post
I was wondering if the collective... wisdom... :rolleyes: of ENworld could help me with a question about the price for a magic item.

I DM a campaign world that is basically Spelljammer. One of the PC's is from a tribe of people from an unknown world that were scattered to the many spheres of the Empire. She wishes to find her people again.

In steps the another PC, a friendly archmage, who is willing to help. To help, he is going to make an item that will find the closest member of her tribe in the sphere, general direction and distance, and general condition (fine, enslaved, etc.). It will be a bowl, in which the sand of the planet you are on is placed (the tribe is the "People of the Sand" so there is some symbolism there). It will only work once per day.

Its scope and bredth is powerful, so Discern Location will be the catalyst spell (not a problem, he is an archmage, after all). But looking at the spit-ball estimate from the DMG, an 8th level spell magic item, even used only once per day is around 48k gp, which seems WAY TOO MUCH for such an item.

So I was thinking more around 8k to 10k. But I was curious how other DM's or players might price the item or think of a different (or more interesting) way to construct it. Thanks.
 

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I agree with you that 48k is a little much for such an item, but i do think that 10k is a little low. I would personally go with around 25k, or put some other stipulation on it. This could be as simple as the bowl has to be made out a certain type of material, which the player has to find and bring to the archmage. If the PC was to do soemthing like this, then a 10k or lower price would be warrented. The quest will also probobly make the PC appreciate the item more, they dotn tend to appreciate something they got just by erasing GP off there character sheets for.
 


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