Mustrum_Ridcully
Legend
I wonder about the requirements they determined for the campaign tool. What do they want to implement with it?
A character builder has relatively clear-cut requirements, I think. But it seems harder for a campaign tool, there seems to be no or at least little precedence for such tools. What should it do? How could what it should do be implemented?
A technical question I have: Will the campaign tools be working online or offline? (more like the Compendium or more like the Builder?) I think I'd prefer a mix of both. I want love to be able to store my material online so I could reuse it everywhere, without installing software and carrying a flash drive with me with my material. But if I am forced to run offline (maybe no net access at the gaming table), I would want to be able to run it there, too. (And I think that's more important than having to carry a drive around)
A character builder has relatively clear-cut requirements, I think. But it seems harder for a campaign tool, there seems to be no or at least little precedence for such tools. What should it do? How could what it should do be implemented?
A technical question I have: Will the campaign tools be working online or offline? (more like the Compendium or more like the Builder?) I think I'd prefer a mix of both. I want love to be able to store my material online so I could reuse it everywhere, without installing software and carrying a flash drive with me with my material. But if I am forced to run offline (maybe no net access at the gaming table), I would want to be able to run it there, too. (And I think that's more important than having to carry a drive around)