Non-human Resources said:Delay Death from the Mini's Handbook and Summon Monster (dire warthog).
Since the warthog continues to act even at negative hp and Delay Death ignores the -10 death point you end up with a monster that just won't die.
So that Ferocity ability of summoned (Dire) boars (you did mean boars, didn't you?) is pretty superfluous.SRD said:A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower
How so? Cloudkill MOVES away from the caster.ForceUser said:Ahem. Old trick in our playbook now, but I haven't seen it mentioned yet.
Solid Fog + Cloudkill.
Game Over.
Saeviomagy said:As to arguements that a cloudkill would be contained within a forcecage - The big problem is that the cloud generated by cloudkill doesn't move: The point of origin of the spell moves, and then you figure out the effects of the spell for that round.
Plane Sailing said:This was one of the changes which annoyed me in 3.5e for a couple of reasons.
Firstly it spoilt the best guaranteed counter to silence spell
Secondly it introduces the 'spell omniscience' problem (or perhaps it should be the 'spell freshness' problem) where the globe is able to suppress a mirror image spell that was cast more recently than the globe but can't suppress a mirror image that was cast longer ago. Is the globe inherently ageist, or does it just respect it's elders lots?
I can't be sure without my books handy but I've got a feeling that the PHB still has an example of its use which confuses this issue too. The SRD doesn't have any such example so I might be remembering that wrong
CHeers
Hypersmurf said:No, you take damage when the spell comes into effect, and when you pass through the barrier. If you're just standing there, and don't actually pass through the barrier, you only take damage the when it first appears.
When the Hold wears off, and you pass through in one direction or the other, then you'll take a second lot of damage.
-Hyp.
Coredump said:Lets take the same room, and now it says, "for every round moving through the room, you take 10d6 damage". If one of the characters stops, and stands still, do they stop taking damage?
And stops working when it hits a wall, just like a lightning bolt, or whatever. Oh, and incidentally, it can be stopped (or partially stopped) with a dispel magic, which says to me that it's not a real toxic fog cloud that moves - it's a spell, that moves, that generates a toxic fog cloud.Plane Sailing said:That seems a strange and counterintuitive way of working the spell. The simple reading of it (and surely the intention) is that it conjures up the cloud of real poison gas which then drifts away from you.
Nope. It stops. The point of origin hits the wall and then ceases to exist and the spell stops.Otherwise what do you expect happens when it runs into a wall? You'll have a nightmare adjudicating all kinds of situations if you follow on this track, I'm sure.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.