More lay-offs at WOTC! [Merged]

Status
Not open for further replies.
Bugaboo said:
An executive statement:

The past 24-plus months have been an business model enigma for Wizards of the Coast. It is with great sadness that today we must announce some positional eliminations. Today’s organizational changes are designed to help deliver robust changes and generate synergistic archetectures as we extend enterprise relationships through the upcoming future quarters and beyond.

Unfortunately, some personnel slots have been strategically downsized to enhance economies of scale. The sentient resources directly affected by this restructuring will be sorely missed at this point in time and possibly later, but the bottom line must be upheld: profit at all costs.

While these types of moves are always difficult, our competitive industry demands that we repurpose cross-platform deliverables and mesh customized outputs into efficient leveraging opportunities. As part of Hasbro’s U.S. Games Segment in the United States, we can take advantage of the brick-and-mortar gullibilities as well as emerging e-enterprises in the naive segment of the roleplaying games market. It behooves Hasbro to obscure these budgetary realities for as long as possible, even at the expense of benchmark intuitive portals into new product avenues.

Wizards of the Coast will continue to lead the gaming hobby industry in table-top simulations and social interactive entertainment enhancements as we reinvent extensible solutions and monetize visionary networks. It is our intention to maximize value-added infomediaries and to engage innovative users like those of you reading this prepared statement at this point in time.

A Wizards of the Coast Executive

Wow. That's a lot of buzz words. At least they didn't say 'pro-active'.
 

log in or register to remove this ad

William Ronald said:


Nicole, do you, or for that matter anyone, know how many people have been cut from WotC in the last year or so. It seems like so many of the people whose work I enjoy have left WotC.

At its largest, WotC corporate was up to 700 or so employees. After this round of layoffs is done (and today was day one, the rest of the departments get their turn Friday), I would guess the staff will be less than 250. WotC is just not the same company I went to work for four years ago. RPG R&D is a smoldering ruin, spine design (the art directors and graphic designers who make the WotC books look so good) was gutted like a fish today, and the possibility that WotC will ever do anything innovative again has been reduced to near nil. It's a shame really, but corporate culture and gaming culture just don't coexist very amicably.
 

Re: Pain

Q1000 said:
This is the real world, our economy slowly dies, we have forced reductions all around us. How many of you have survived a layoff? how many did not?
I got laid off from WorldCom at the end of June, it's my fourth layoff in just over four years. I don't know if I'll survive this one, but if I do I'm pretty sure I'll qualify for a prestige class of some sort...... maybe Master of Layoffs?
 

Chris, thanks for replying to my question. If 100 people were laid off, WotC is loosing about one-third of its current employees.

I think the people who are left must be worried as well. I wonder what WoTC can produce beyond what is in the pipeline. Freelancers are good, but many of the people who left were big names in the hobby. Chris, please let the people who were let go know that a LOT of people sympathize with them and wish them the best. (I wish I could do something to help. Elsewhere, I suggested that it might be a good idea to have some of hte people who were laid off work on a product together.)

Paladin, I understand. I am switching careers after one layoff.

The key thing with a layoff is to not give up on yourself. Job hunting can be hard and embarassing, but if you don't believe in yourself who will.
 

Piratecat said:
I understand that Stan! Brown is on the list as well. I understand that he had just been tasked with reinvigorating the playtesting program.

It will be interesting to see who inherits it.
Well,

...as a playtester, heck my name (as well as my group) is in the 3rd Edition PHB, Forgotten Realms, Alternity's Gamma World Revamp, and other books, I can say that we've had one item in the past nine months, or so.

I'm hoping someone else gets it, but I'm really feeling the pain of the playtesting department - we've had zilch since Fiend Folio, before that was (three months or more) Races of Faerun.

Anyhow, it's sad to see this happen, that's for sure.
 

Henry said:

My friend, I think you are ascribing waaay too much intelligence to two human brains. :)

That kind of planning would be way above everybody from Rockefeller, to Ford, to Trump, all the way to Iacoca.

BUT IF IT WERE...

I would duly owe Peter a Wayne's World style "I'm not worthy" kowtow...

Didn't you know? Adkinson is an alias for someone called Darktooth...
 

Geez, with all the Doom & Gloom, many would think that WOTC can't exist without D&D. The fact is that the health of WOTC is and has never been dependent on D&D. It's dependent on M:TG, so I wonder exactly how badly affected did that division of WOTC fare?
 

Meepo, if you want to submit, I'm sure we'd recieve it amicably. :)

You can stop by the Publishers forum, spout out whatever comes to your brain, and we'll go from there. I'm only a third of the group, but anybody who wants to put the power to the kobold is good in my book. :)

That goes for everyone, I guess. ^_^;

Anyhoo, I've had my peace on this issue -- even if WotC/Hasbro does everything within their power to squish the OGL and the SRD as we know it, there's enough there (and, more importantly, the *idea* is there) that other publishers can and most likely will pick it up and run with it.

I wouldn't be surprised, with as amiable as most 3rd parties are, if they end up rallying around a new Set of Three for core books, probably controlled by the big guys, and put out something good.

Heck, Everquest did it. :)

--J
 

My Opinion

Looking at it from a business perspective (i.e. I will join the ranks of the backseat drivers in this thread), I would say they are merely attempting to get this dawg to hunt where everyone else has failed.

Instead of allowing profitable divisions to support unprofitable ones, and eventually be forced to sell the entire machine, the current management seems intent on dumping that which is unprofitable and keeping that which is profitable (or, it could be that everything is profitable to some extent, but they have a certain profit margin that must be reached).

It also smacks of someone with much more business sense then DnD sense, which I think the division needed anyway.

My two cents worth? Ignore doom and gloom from the armchair company exec's in this thread (especially ignore from anyone who has posted a zillion times and clearly spends more time here then in the real world) and be excited that someone is trying to make this thing work for the long haul.
 

Re: My Opinion

Da Man said:
Looking at it from a business perspective (i.e. I will join the ranks of the backseat drivers in this thread), I would say they are merely attempting to get this dawg to hunt where everyone else has failed.

Instead of allowing profitable divisions to support unprofitable ones, and eventually be forced to sell the entire machine, the current management seems intent on dumping that which is unprofitable and keeping that which is profitable (or, it could be that everything is profitable to some extent, but they have a certain profit margin that must be reached).

It also smacks of someone with much more business sense then DnD sense, which I think the division needed anyway.

My two cents worth? Ignore doom and gloom from the armchair company exec's in this thread (especially ignore from anyone who has posted a zillion times and clearly spends more time here then in the real world) and be excited that someone is trying to make this thing work for the long haul.

The problem is that D&D is profitable. They cut the D&D part of the company, when it was making money for them. They had, apparently, unrealistic expectations of what D&D could do profit-wise. They were disappointed in Pokemon's performance, basically, so they cut everything. Trying to make the dog hunt is a good thing to do - but don't expect the beagle to go lion-hunting.
 

Status
Not open for further replies.
Remove ads

Top