MortalPlague
Adventurer
As many others in the thread have said, I think there's something to be said for option overload. Gaining maneuvers over time is a great way to demonstrate expanding skill as a warrior, while still allowing players to become comfortable with their options as they get them. If a fighter got six or seven maneuvers to start with, you'd have option paralysis from the get go, and it would only get worse as it scaled.
I do think fighters should get parry at first level by default, however. I think that was an amazing thing to have in the last packet; it really made a fighter feel tough to kill without resorting to an untouchable AC or a ridiculous sum of hit points. Giving them deadly strike, parry, and one from their style would be plenty of options to start with, especially with them picking up one more at level 2.
I do think fighters should get parry at first level by default, however. I think that was an amazing thing to have in the last packet; it really made a fighter feel tough to kill without resorting to an untouchable AC or a ridiculous sum of hit points. Giving them deadly strike, parry, and one from their style would be plenty of options to start with, especially with them picking up one more at level 2.