Let’s take a look at how complex starting with 6 maneuvers would be. Let’s assume the sharpshooter style is chosen so we have the following known maneuvers.
Deadly Strike - default option
Precise Shot – only an option when target has cover
Spring Attack – only an option when you need to disengage or hustle
Composed Attack – only an option hen you have disadvantage
Danger Sense – only an option at the beginning of combat
Volley – an option when you can attack multiple targets
Only DS and Volley can be used on your turn. The rest are very situational and probably are only competing with saving your die for DS when you turn comes up. You only have 1 XD for a while so that simplifies thing too.
This doesn’t seem all that complex to me. I think people are equating maneuvers with 4e attack powers and saying “I have 6 maneuvers so I must have 6 things to spend my XD when my turn comes up.” However, that simply isn’t the case.
Deadly Strike - default option
Precise Shot – only an option when target has cover
Spring Attack – only an option when you need to disengage or hustle
Composed Attack – only an option hen you have disadvantage
Danger Sense – only an option at the beginning of combat
Volley – an option when you can attack multiple targets
Only DS and Volley can be used on your turn. The rest are very situational and probably are only competing with saving your die for DS when you turn comes up. You only have 1 XD for a while so that simplifies thing too.
This doesn’t seem all that complex to me. I think people are equating maneuvers with 4e attack powers and saying “I have 6 maneuvers so I must have 6 things to spend my XD when my turn comes up.” However, that simply isn’t the case.