More WotC RPGA D&D content in Dungeon?

smilinggm said:
So to be clear what you want is for Dungoen magazine to publish Official Mark of Hero's (ie Eberron) Adventures.
Actually what he wants is for Dungeon to publish more Eberron adventures. His pretty much on a crusade about this (having taken it to at least three forums, and multiple threads on each forum). I think he's trying to rally a banner to his cause by getting everyone to rally everyone behind him.

At this point I honestly think he's done more to alienate people to the concept that he could possibly have done to move it forward. Even on the official Eberron forums he has most people arguing against his POV (or at least his approach).

I can understand his POV. It's something worth stating and some of his reasons are sound. On the other hand, his approach isn't particularly productive and somewhat counter-productive.

Personally, I think taking Eberron content from the RPGA is the worst way of doing so. It's not adding more Eberron adventures to the pool. It's, at best, giving it slightly more air to a wider audience. I don't think that's valuable.

If anything, the most I'd like to see are the RPGA premieres (which have very limited circulation) make their way to Dungeon, such as Shards of Eberron did last year. Still, I don't think that's ideal. I'd rather see them cleaned up and released (and maybe expanded) in WotC modules. After all, most the classic modules from the AD&D days were convention adventures first.
 
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Glyfair said:
Actually what he wants is for Dungeon to publish more Eberron adventures. His pretty much on a crusade about this (having taken it to at least three forums, and multiple threads on each forum). I think he's trying to rally a banner to his cause by getting everyone to rally everyone behind him.

At this point I honestly think he's done more to alienate people to the concept that he could possibly have done to move it forward. Even on the official Eberron forums he has most people arguing against his POV (or at least his approach).

Discussions on message boards happen all the time. These are simply discussions. Please don't post simply to criticize me as a person. If I've said anything specific that you disagree with then by all means let everyone know.

Glyfair said:
Personally, I think taking Eberron content from the RPGA is the worst way of doing so. It's not adding more Eberron adventures to the pool. It's, at best, giving it slightly more air to a wider audience. I don't think that's valuable.

What is this conclusion based on? What is wrong with publishing new Living Greyhawk or Xen'drik Expeditions adventures? Or editing and republishing good adventures that had limited or no print runs? How is this not "valuable" in the purpose of buying Dungeon: to get good adventures?

Glyfair said:
If anything, the most I'd like to see are the RPGA premieres (which have very limited circulation) make their way to Dungeon, such as Shards of Eberron did last year. Still, I don't think that's ideal. I'd rather see them cleaned up and released (and maybe expanded) in WotC modules.

I would also like to see WotC clean them up and publish then as full adventure paths. However, if they aren't good enough for Dungeon then how would they fair any better on their own?

If you want to see premieres, what about new adventures like Mad God's Key? Or adventures that were very difficult to obtain, like Delirium Stone?

What if Dungeon is sitting on a backdrop, like Dreadhold, and cannot publish it because they need a good companion adventure to go along with it? What is the harm of at least looking through the RPGA adventures?
 

Glyfair said:
If anything, the most I'd like to see are the RPGA premieres (which have very limited circulation) make their way to Dungeon, such as Shards of Eberron did last year.
If these are examples or RPGA modules, than including more is the last thing I want to see happen. Unaware of their origins, I had singled them out as not having been up to par with the usual Dungeon offering. Although I don't play it, I have nothing against Eberron campaign setting. I have enjoyed reading later adventures that were published for it. These three adventures, along with that first adventure in Dungeon (that seemed only to exist to pimp the minis line) went a long way to turning me off from the setting. Thankfully, there have been decent ECS adventures published since then, but if they were a fair example of what to expect, I'd rather not go back to that well.

~Qualidar~
 

To follow that up, I didn't think they were garbage or anything, but they just wern't as good as the normal adventures that see print. Sorry if I'm stepping on anyone's toes.

~Qualidar~
 

Other thoughts: Dungeon is not a community service. Why should they try to push the RPGA? There's nothing in it for them at all. If the adventure rights revert back to the authors, let them write up a proposal to send in just like everyone else does. I've been very happy with the quality of Dungeon over the last several years, and I don't see a reason to leap frog over the approval process that's been vetting the adventures that have made it so good.

~Qualidar~
 

takasi said:
It's an adventure. You can play these adventures just like you could play a Dungeon adventure, with or without the RPGA. I don't see how the audience is segmented at all. In fact, I can run adventures and it would be nearly impossible for players to tell if it was an RPGA adventure or a Dungeon adventure. I've done this before in home play and they haven't noticed the difference! Some thought Queen with Burning Eyes was RPGA, and some thought In Cold Blood was from Dungeon.

So there you have it. Continue to run the adventures as you see fit. It seems to work for you as well as it works for the vast majority of people. It seems that if you stopped trying to ramrod Eberron into Dungeon you would have a better time. I understand you like the setting but please...
 


Again, I have to repeat this. In what way could you make an adventure less attractive than this?

Campaign Specific - less attractive because there are those who actively dislike the setting for whatever reason.
RPGA - less attractive since there are those who dislike the RPGA, for whatever reason.

That's two big strikes against the adventure before I've even opened the cover of the magazine. What incentive is there to publish an adventure with these two hurdles to clear before you even start?

In other words, how does this help Dungeon?

And, as a second question, since the adventures revert back to the original authors, why are they not submitting them to Dungeon? Again, why should Dungeon, which has admitted that they have a very large pile of submissions, actually take the time and energy to go looking for more?

I understand what is in it for Takasi, but, what's in it for Dungeon?
 

takasi said:
If I've said anything specific that you disagree with then by all means let everyone know.
It's not what you've said, it's how you've gone about it.
If you want to see premieres, what about new adventures like Mad God's Key? Or adventures that were very difficult to obtain, like Delirium Stone?
The Delerium Stone was available to almost anyone with an RPGA group (or could convince their group to become an RPGA group). The premieres don't have that advantage. They are exclusive to a very few venues on specific weekends.

What if Dungeon is sitting on a backdrop, like Dreadhold, and cannot publish it because they need a good companion adventure to go along with it?
I think if they have something like that, they'll find a way to publish it. They found a way to publish Dreadhold, after all.
Qualidar said:
If these are examples or RPGA modules, than including more is the last thing I want to see happen.
I wish to point out that I would like to see these published in some way. I wouldn't mind if the quality was much better, or even substantial went into upgrading them.

Look at the classic D&D modules. Tomb of Horrors? The Giant series? Dwellers of the Forbidden City? All of these were originally tournament adventures released later as modules.
 
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[Humor]
takasi said:
If I've said anything specific that you disagree with then by all means let everyone know.
Disagree!!!
[/Humor]

All I shall say (since I think enough was said on that other ridiculous thread that was thankfully vaporised in the cyberspace abyss) is that I'm glad that Erik Mona, James Jacobs and the rest of the staff are there at the Dungeon helm. Who knows what would happen if other less experienced, less capable and less "inciteful" people were holding the reins?

Best Regards
Herremann the Wise
 

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