D'karr
Adventurer
Glyfair said:Look at the classic D&D modules. Tomb of Horrors? The Giant series? Dwellers of the Forbidden City? All of these were originally tournament adventures released later as modules.
There is a big difference between those particular adventures and the adventures that are being published in Dungeon today. Those adventures had very little meat on the skeleton. The adventures provided a dungeon and a very simple (short) backdrop. The DM did most of the work to make them fully fleshed for his campaign. Most of them didn't even have a real plot except for a short background paragraph (less than half a page). The original tournament adventures were even shorter. 30 years ago most adventures looked exactly like that. For an example of one of those look at the slavers series (A1-A4). If I'm not mistaken the first adventure in that series has a short section (half a page or so) that summarizes tournament play. The extents of the original tournament map are also provided. It was very small, something like 8-10 rooms. That was it, nothing else.
Today if Dungeon published anything in that vein they'd probably have a lot of unhappy customers. The work that it requires to turn a good tournament adventure into a fully fleshed Dungeon publishable adventure might be too great. Especially when Dungeon already has many submissions that don't require that additional work.
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