More WotC RPGA D&D content in Dungeon?

Glyfair said:
Look at the classic D&D modules. Tomb of Horrors? The Giant series? Dwellers of the Forbidden City? All of these were originally tournament adventures released later as modules.

There is a big difference between those particular adventures and the adventures that are being published in Dungeon today. Those adventures had very little meat on the skeleton. The adventures provided a dungeon and a very simple (short) backdrop. The DM did most of the work to make them fully fleshed for his campaign. Most of them didn't even have a real plot except for a short background paragraph (less than half a page). The original tournament adventures were even shorter. 30 years ago most adventures looked exactly like that. For an example of one of those look at the slavers series (A1-A4). If I'm not mistaken the first adventure in that series has a short section (half a page or so) that summarizes tournament play. The extents of the original tournament map are also provided. It was very small, something like 8-10 rooms. That was it, nothing else.

Today if Dungeon published anything in that vein they'd probably have a lot of unhappy customers. The work that it requires to turn a good tournament adventure into a fully fleshed Dungeon publishable adventure might be too great. Especially when Dungeon already has many submissions that don't require that additional work.
 
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All I really want from my Dungeon magazine is quality adventures with interesting locations, npcs, plot hooks or monsters. I rarely use any module as written (you should see what I have done with Age of Worms to fit into my Scarred Lands game) but mine issues for ideas and whatnot. IME many, many people who get Dungeon do the exact same thing. As long as the adventures continue to provide what I need it doesn't matter to me where they come from. However I would like to see Dungeon continue to provide an outlet for new writers to break into the RPG field and if reprints of previously available modules begins to run counter to that I would have to be against it. As far as adding more Ebberon specific adventures to the magazine - go right ahead! Variety is the spice of life and I have found the few Ebberon adventures to appear in Dungeon to have some unique elements.
 

Psychic Warrior said:
As far as adding more Ebberon specific adventures to the magazine - go right ahead! Variety is the spice of life and I have found the few Ebberon adventures to appear in Dungeon to have some unique elements.
I would agree with that. I don't mind having Ebberon stuff in there, I enjoy reading about it. It was the quality of the source material I have seen that has me against the idea.

~Qualidar~
 

Erik Mona said:
Me too.

--Erik

and since he absolutely refuses to back off at all, he only makes his case that much harder to swallow. even people with normally moderate stances (like, for example, myself) are finding his broken record rhetoric hard to take.
 

BOZ said:
even people with normally moderate stances (like, for example, myself) are finding his broken record rhetoric hard to take.

Heck, I like Eberron and I couldn't disagree with him more.

The fact of the matter is that Dungeon has a proven system that works for vetting their adventures. They publish what they get. If people wrote more Eberron adventures then maybe we'd see more Eberron content in Dungeon.

Takasi seems to think that his way is better. It seems obvious that it is not, since most Dungeon customers do not agree. Even the Dungeon staff doesn't agree.

Dungeon is not there to be a "social experiment"; but alienating the Dungeon customers and the Dungeon staff is probably a surefire way to not get what you are looking for at all.
 

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