MerricB said:
Gambit at Dreadhold was distributed as a printed adventure in both the January and February RPGA Retailer Kits.
I would have consider it a waste of money to receive the adventure AGAIN in Dungeon magazine, after I downloaded it for free from the RPGA events site for use in a home game.
Gambit at Dreadhold was printed, but others were not (for example, the Delirium Stone).
In order to download the adventure you have to be a herald level DM and you have to sanction an event before knowing what's in the adventure. If the adventure were in Dungeon, DMs could see what the adventure is before they setup a day to play. Merric, if you didn't get a chance to get a copy would you still consider it a waste? That's the position that the vast majority of Dungeon subscribers are in. Even the Paizo staff, the guys who should be aware of the only other source of WotC campaign adventures, don't have it.
MerricB said:
Have you considered the requirements of online reporting (there's only a brief period an adventure can be "live" for before the campaign progresses past the level it was written for) and that Dungeon magazine is distributed over a 3-4 month period to subscribers and stores?
The level kick occurs about every six months or more, which is plenty of time. Dungeon adventures are already available every month for sanctioning with the same brief window restrictions.
kenobi65 said:
I can't comment on those modules, because I don't play Mark of Heroes -- the fact that they don't allow online play of MoH, combined with my lack of interest in Eberron in general, means I've never sought out playing MoH.
This is a perfect example of why the D&D Campaign program should outreach to Dungeon magazine. If DMs can read a good adventure it might motivate them to try the RPGA out at a con, go to a gameday or sanction something at home.
kenobi65 said:
As I noted above, in general, RPGA modules are probably too short to make "meaty" Dungeon modules, which'd probably be the biggest thing you'd need to address.
That's absolutely false. Even the D&D Open was split up into 3 adventures. (Mr. Jacobs said that if they do it again it will be one adventure.) The average adventure length is over 25 pages after RPGA information is remove. Gambit at Dreadhold was as long as the average Dungeon adventure. I have no idea how you're drawing this conclusion if you've never read these adventures.
kenobi65 said:
Maps and handouts would likely also need to be redone, as many of those are very bare-bones in RPGA mods, but that's something that Dungeon likely does with any module that's submitted to them.
You can say the same thing about the editing. I don't see how it would be
more work. If anything it should be a little easier.
kenobi65 said:
You're also assuming Mad God's Key was well-received by the RPGA players. I don't know that it was or wasn't. I do know that it was considered a logistical headache for the RPGA, and so I'm not sure they'd be excited about doing another one.
From anecdotal experience it was received well. There's always a post or two asking about the sequel.
kenobi65 said:
I never said it was a major obstacle. It is something that would have to be addressed. And, it's not just contacting the author; it's also working out a new contract. In any case, it's more complicated than James Jacobs calling Ian Richards (head of RPGA) and asking, "got any modules you'd like us to run?"
How is it any different than the standard contract for other submissions? Mr. Jacobs can call Mr. Richards or Mr. Radney-MacFarland or anyone at the RPGA and ask for a list of adventures and authors and go from there.
kenobi65 said:
No, I didn't say that. All I'm saying is that it's not the real easy, slam-dunk that you seem to think it'd be.
How is it any more difficult than dredging through their black hole of submissions and editing submissions?
Erik Mona said:
We'll probably do something like "Mad God's Key" in the future.
We probably won't be reprinting adventures. If the RPGA wants to make them available, I imagine they have the ability to distribute them online or something.
Have they distributed them for the old Forgotten Realms campaigns?
I'm only asking to keep an open mind. If you're planning on doing a backdrop of the mirror world of the Nerra, at least glance at the Reflections of the Multiverse module as a companion piece. If there's an excellent adventure like the Delirium Stone that was never printed at least thumb through it.
I'm very happy to hear that Paizo will possibly be working with the RPGA in the future to create original adventure modules for the D&D Campaigns. I really hope you do something with Xen'drik Expeditions, but I would also be happy to see a Living Greyhawk module. Polyhedron used to be a huge part of Dungeon, and even though people (myself included) didn't care for the mini games I think the magazine has suffered a little from not covering the RPGA (or only writing a blurb about upcoming conventions and D&D Minis tournaments).