Most common cause of PC deaths

Most common cause of PC deaths


  • Poll closed .
Top of the list are poor decisions, but since we're talking about direct causes... most PCs die from hitting -10 HP, but save or die spells aren't far behind. CON damage and negative levels are far more uncommon.
 

log in or register to remove this ad

reveal said:
Actually, I'd say it's spoken like a true DM, period. Most DMs, including myself, don't go out of their way to kill PCs. I do my best not to kill them but, more often than not, they do something stupid (like try to run past a large creature even though they KNOW he has reach and they're low on HP) and die.

I have a player who is convinced that, because he made a mounted charge against an 11-headed cryohydra, I went out of my way to kill his character.
 


I decided to go for a snarky answer just to be difficult.

I voted other as in "Player (not PC!) fails an Int and/or Wis check (DC 10)". :]

Followed by the #2 response: A sadistic killer DM. :)
 

From what I've seen HP loss consistently kills more PCs then anything else (paticuarly at low levels) while the other effects catch up at higher levels. Even then it is still usually HP loss that kills (maybe in combo with some of the above ex. disentegrate just dealt 5d6 I just lost 4 points of con and failed my save versus fireball because of energy drain; though this example is extreme.)
 


At low levels, HP loss is the most common cause of PC death (those critical hits can really ruin a PC's day).

At higher levels, PC death is usually caused by a failed saving throw against either a save-or-die spell or a spell that causes high amounts of damage.

At least, that's been my expirience.
 

kenobi65 said:
Of all the PC deaths I've seen (or inflicted) over the years, 2 were due to mind flayer brain-extraction

The last two I've seen were due to this (one was my previous PC), from the same mind flayer at different times and the one before was due to hit point loss from a minion of the aforementioned mind flayer. We never really caught on that trying to kick that mind flayer out of his cave was over our heads (though we did eventually succeed, aided considerably by the ghost of the first killed PC).
 


Hmmm. Probably hp loss.

In my two most recent home campaigns:
Campaign 1:
Death 1: hp loss. But, when the orc archers behind cover and 120' up a hill responded to his taunts by saying "come up here and we'll show you how orcs fight," he obliged.
Death 2, 3, and 4: hp loss again. But they lost hit points because I tossed a difficult encounter at them and they proceeded to A. Roll poorly (1/2 the party failed their saves against mummy fear and though not CDGed while paralyzed, they lost enough hit points that they never recovered). B. Make poor decisions--the fighter wizard (who made his save against the fear) cast invisibility on round one and spent the next three rounds buffing himself. C. Failed more saves--the rogue/bard failed his save against a hold person. D. Make more poor decisions--the fighter/wizard decided, as the last man standing to stay "just one more round."
Death 5: Self-sacrifice. The cleric decided to hold the evil priest off while the others could escape. Then again, they only needed to escape because they'd spent hours searching behind bushes for their stuff after escaping from the prison and the evil priestess came back to collect her sacrifices.
Death 6: Gullibility. So, you've decided to go to the seedy area of town because you've heard that an old woman there might have a spellbook for sale. You ask if you can buy healing potions too and she says "sure." She then comments that the villains have a price on your head. So, you say, "can we buy the potion." She says, sure, you can buy the "healing potion." So you do. Then she brings the spellbook out and you recognize it as your own (which the bad guys captured from you two sessions ago). Then it turns out she's a hag and she tries to kill you and your friend. So your friend, who's down at negative hit points says "give me the healing potion we just bought." So you do and I say, "make a fort save" and all of a sudden your friend says, "so I guess it wasn't a healing potion...." Long and the short of it--that death goes down to con damage.
Death 7. Delayed reaction from character construction. So, the fighter/mage, who's lived longer than any 8-con character has a right to live (and is, ATM, the last surviving character from the first group of characters) tries to go toe to toe with a pair of fiendish girallons. He doesn't.

In my more recent campaign, the only PC death so far is also from hit point loss--in this case, falling damage.
 

Pets & Sidekicks

Remove ads

Top