Thanks, guys.shilsen said:Pg. 177 in the 3.5 PHB.
Thanks, guys.shilsen said:Pg. 177 in the 3.5 PHB.
Cameron said:Wasn't it also a sonic based effect? Word of something or other? Cause that is pretty obvious...
I'm never going to be able to play a warlock after all this talk about how they make people feel a hostile tingling. I'll feel like every town I enter, I'll have to go door to door and warn everyone about myself.werk said:That makes it pretty easy to tell who made him "feels a hostile force or a tingle"
Right, but how long do you need some NPC charmed for? Until after he's giiven you a discount on equipment, or has spilled the beans about some major secret, or has otherwise expended his usefulness.cignus_pfaccari said:If I recall correctly, the Warlock's charm ability only works on one creature at a time. If you charm someone else, the first one becomes uncharmed.
No. You missed the point. Exalted demands a straight and narrow line in which you can walk. That means it is up to the DM to adjudicate whether you fall or not. I have yet to meet a DM that can adjudicate that kind of power over a PC without friction.Moon-Lancer said:I see it more like the worst enemy hands YOU the gun, but because your exalted you cant kill him while is unarmed.
vop is pretty strong but I think people forget the 2 feats part. the two feats imho allow vop to be stronger then a equalivent character with magic items. I didn't play long enough to be able to confirm if vop tops off at level 13 or not.
Only if they start throwing invocations left and right. If you stay discrete, you'd be fine...The Blow Leprechaun said:I'm never going to be able to play a warlock after all this talk about how they make people feel a hostile tingling. I'll feel like every town I enter, I'll have to go door to door and warn everyone about myself.
Cameron said:Only if they start throwing invocations left and right. If you stay discrete, you'd be fine...
You have polarized yourself so strongly to that position to the point that you consider it a matter of fact. You're emotionally invested in it being stupid beyond all reason, despite all the people who reasonably disagree. What I wanna know is how you get to be all hyperbolic without anyone giving you an excessively hard time about it.Tetsubo said:That would be because the Spiked Chain is in fact silly. It may well be *mechanically* sound. But it is in no way, shape or form logically sound. It isn't "broken". It's just stupid beyond all reason.
The Blow Leprechaun said:I really didn't want to go down this path because there was an entire thread about the spiked chain recently, so I'm just going to say one thing regarding the realism of the spiked chain:
Personally, I find the weapon extremely believable. There are lots of real world, historical examples of chain weapons that function mechanically the same way the spiked chain does. The real objection people have to be is some imagined spiked chain that involves people holding onto the spikey bits. Unfortunately for them, this is not how the spiked chain works, nor is it even how it is pictured in the PHB.
The spiked chain as pictured in the PHB is composed of a 5' length of chain with spikes on it, a hand ring, two 2.5' lengths of spikeless chain with a hand ring in the middle, another hand ring, and a 5' length of chain with spikes.
The obvious mechanic is one holds the outer hand rings, spinning the 5' lengths of chain with spikes. When one wishes to attack, one decides whether it is a close attack or a far attack. For a far attack, one releases one of the hand rings, extending the chain out to 10', with the spikey bit at the end. When one wishes to attack close, one does not release the hand ring, and instead just lashes out with the 5' of spikey chain.
This mechanic is completely realistic and believable. There is nothing about it that is ridiculous. You simply spin the outer lengths of chain with spikes on the end on either side of your body, and release them using the exact same physical process utilized by numerous historical weapons.
It is probably someone looking at historical chain weapons (kusari-gama and the like) and had the brainstorm of adding barbed wire to it.Tetsubo said:I have to call you on this one, even if there is another thread...
Show me the pictures. Show me historical examples of a weapon like the Spiked Chain that has been used in the real world. I've read dozens of books on the history of weapons. Heck, I have a better weapon reference collection then the city library. And there isn't a single image or described weapon that even looks vaguely like a Spiked Chain.
As shown in the PHB the Spiked Chain is unusable. If you hold the two main rings you have a double weapon without reach. If you choose to let one go to achieve reach you aren't ever going to regain a grip on the ring while in combat. And putting spiky bits on any of the links is just silly. As I've stated before, there is even an image showing a SC user BLEEDING from his hands while using the silly thing... so even the game illustrators (at least one...) know it's a dumb design...
Not to mention that a SC is a Piercing weapon and can thus be used underwater...
Historical chain weapons have lengths of "smooth" links. They are also almost all Bludgeoning or Slashing weapons. Those that would fall into the Piercing category are basically daggers that can be retrieved via the chain.
The SC is not historical. It isn't even based on a historical concept. It is silly.