Felon said:Right, but how long do you need some NPC charmed for? Until after he's giiven you a discount on equipment, or has spilled the beans about some major secret, or has otherwise expended his usefulness.
It's a weapon you'd have to be some kind of flawlessly-coordinated superhero to use without injuring yourself. Granted. But why single it out as more outlandish than a hundred other things in D&D that allows a human being to tackle ten-ton steely-skinned monsters?Tetsubo said:As shown in the PHB the Spiked Chain is unusable. If you hold the two main rings you have a double weapon without reach. If you choose to let one go to achieve reach you aren't ever going to regain a grip on the ring while in combat. And putting spiky bits on any of the links is just silly. As I've stated before, there is even an image showing a SC user BLEEDING from his hands while using the silly thing... so even the game illustrators (at least one...) know it's a dumb design...
Now you're putting an interpretive limitation on what a combatant could or could not do, when we're clearly discussing a game that allows your characters to become superhuman. A level 20 human monk has a base land speed of 90' per round, which means they can walk 9 miles an hour and hustle 18. Hustle isn't even running, and yet this speed is only marginally slower than the fastest speeds achieved by humans while sprinting over short distances. This same monk could easily long jump nearly 60 feet (that's on an average jump check), more than double the world record. I'm all for real-world logic in games, but not as much when it comes to the physical limitations of obviously superhuman characters.Tetsubo said:If you choose to let one go to achieve reach you aren't ever going to regain a grip on the ring while in combat.
Yeah, so can a lance. Does that make any more sense? No. Just because it's piercing doesn't mean the DM should cover their eyes and sing happy tunes to themselves.Tetsubo said:Not to mention that a SC is a Piercing weapon and can thus be used underwater...
You just referenced the historical concepts yourself. There are plenty of chain-based weapons in history, TSR just added spikes to them.Tetsubo said:Historical chain weapons have lengths of "smooth" links. They are also almost all Bludgeoning or Slashing weapons. Those that would fall into the Piercing category are basically daggers that can be retrieved via the chain.
The SC is not historical. It isn't even based on a historical concept. It is silly.
lobsterGun said:Spiked Chain is far too much mo-better than the rest of the exotic weapons to not be considered anything other than broken.
Seeten said:Didnt Kill Bill have a "spiked chain" type weapon on the girl lieutenant of the crazy 88's?
Cameron said:It is probably someone looking at historical chain weapons (kusari-gama and the like) and had the brainstorm of adding barbed wire to it.
Regardless of historical accuracy, it exists in the game as a weapon. That is all there is to it.
After all, if we get into historical accuracy, we can always speak of the so-called "scimitar", "falchion", "rapier", etc. family of inaccurate naming.
Felon said:It's a weapon you'd have to be some kind of flawlessly-coordinated superhero to use without injuring yourself. Granted. But why single it out as more outlandish than a hundred other things in D&D that allows a human being to tackle ten-ton steely-skinned monsters?
The Blow Leprechaun said:Now you're putting an interpretive limitation on what a combatant could or could not do, when we're clearly discussing a game that allows your characters to become superhuman. A level 20 human monk has a base land speed of 90' per round, which means they can walk 9 miles an hour and hustle 18. Hustle isn't even running, and yet this speed is only marginally slower than the fastest speeds achieved by humans while sprinting over short distances. This same monk could easily long jump nearly 60 feet (that's on an average jump check), more than double the world record. I'm all for real-world logic in games, but not as much when it comes to the physical limitations of obviously superhuman characters.Yeah, so can a lance. Does that make any more sense? No. Just because it's piercing doesn't mean the DM should cover their eyes and sing happy tunes to themselves.You just referenced the historical concepts yourself. There are plenty of chain-based weapons in history, TSR just added spikes to them.
Tetsubo said:The Monks abilities are magical in nature. A chain weapon is mundane. Mundane items should be usable...
It is not magical in nature.SRD said:Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.