• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Most Powerful D&D Game Ever

Nifft said:
:D Wow.

"Training time!? Dude, we haven't slept since 12th level."

Cheers, -- N

Not quite what I meant.

Last session was the first time since 12th that the party has felt the need to rest just to recover resources instead of just ploughing ahead during an adventure.
 
Last edited:

log in or register to remove this ad

Most was a campaign going from lvl 3 to lvl 36, it would have gone on longer but it was just getting to take too long and I was beginning to run out of ideas for continuing adventures.
 

Longest game I ever played in was AD&D 2nd edition, and we took the party up to about 23rd level (which wasn't as hard as all that, because the group consisted of two human thieves and a halfling ninja, all of which use that lickety-split rogue XP table). Then high school ended, and so we had to retire those characters. :)

The longest game I'd ever DMed (also AD&D 2nd edition to start, but we converted to 3rd early on) topped out at 15th level, with the PCs (a half-elf mage/cleric, a human sorcerer/rogue, and halfling ranger/monk) saving the world.

But that record just might be broken, since in my current campaign (BECM/RC rules), the PCs just hit level 15, and the plot arc is nowhere near over. The PC lineup is one thief, one mystic, one fighter (avenger), and one cleric (druid). Should be fun.
 
Last edited:

The highest level we've ever reached was a 12-year campaign (more or less) than I DMed through high school and college and for some years afterward. PCs reached around 22nd level in 3e terms (the wizards were 21st and 22nd level respectively, the rogue at 30th level *and* dual-classed!). Loads of fun; the campaign morphed from a local-intrigue campaign to a warfare campaign to a plane-traveling game to a world-saving game to a dominion-running game. Good stuff.

I've run a B/E/C/M/I campaign that took PCs from 1st to 36th level and thence to immortality, but advancement works differently in that system (IIRC, 36th level equates to 18th level in 2e terms according to the Rules Cyclopedia).
 


Wik said:
IN 3.5, the highest we reached was 12th level, and that was probably too much.

I like lower levels.

Yep, pretty much the same. At the higher levels it feels more like 4-colour comics than a fantasy game for my tastes.
 

TarionzCousin said:
What is the most powerful D&D game you've ever been in?

H4 Throne of Bloodstone. Hands down the most powerful adventure for D&D ever. Designed for levels 18 - 100. Basically, you had to steal the Wand of Orcus, and destroy it by putting it in Tiamat's heart.

Was it still reconizable as D&D?

Sure. Of course, we didn't have the epic level HB in those days.

How did the fun-ness of the super-powerful game compare to other levels of D&D?

It was D&D taken to the max. Characters of unimaginable power were on the field. In Bloodstone itself, I threw in some politics to mix it up some.
 


Currently I'm running a group that has hit 20th. It's the highest I've had in 3.5.
Back in OD&D one PC managed to get to 26th level, and that was averaging about 6 to 10 adventures per level. The other PCs had a hard time staying alive due to the all-or-nothing of OD&D, and each character came in at one level lower than the last.
 

Characters are 15th level. I'm starting to see some of the 'math grind' that some people talk about. Honestly, I wouldn't be able to run this game if I didn't have Heroforge. That thing is a game-saver.

The players are enjoying it though, even though a couple of them have to juggle 2-3 characters at times. I'm hoping to wrap this up in a month or two, before one of the players goes on his internship for 2 months.

I've basically learned one big thing. I kinda have to plan each session around one or maybe two big encounters, otherwise either the players just blow through the smaller encounters with ease. Besides, at this level, the players have access to so much stuff that can control what and how the approach/avoid encounters that I kinda default to EL + 5 or so. The players get loot, experience, and the satisfaction of taking down something REALLY tough while gloating about how the used their abilities to get past the 'other stuff.'

I find it works rather well. :)
 

Into the Woods

Remove ads

Top