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I've never gotten much past 10th myself. But where are all those 100+ early edition characters who killed all the gods and took their stuff?
 

Ed_Laprade said:
I've never gotten much past 10th myself. But where are all those 100+ early edition characters who killed all the gods and took their stuff?

16 years and slaying all the gods is how my wizard Robert 'Rigamortis' DePaul got to be 74th level.

He is currently a Infamous npc and a moderater in the 9 pits of hell, replacing all the powerful demons and devil lords.


---Rusty
 

My first long term campaign, run between 1984-87, ran our group of first edition characters from roughly 4-6th level to 14th-16th. A few of the characters were multi-classed and a lot of house rules were involved.

Many years and games later I ran a campaign set in the same world that went from 1st to 12th or so using 3rd edition (and a lot of house rules...its me after all, I equate RAW with unfinished ;) ). While this may not seem especially powerful but many of the characters were nearly superheroic in ability and the campaign was international and interdimensional in scope.

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The Green Adam said:
My first long term campaign, run between 1984-87, ran our group of first edition characters from roughly 4-6th level to 14th-16th. A few of the characters were multi-classed and a lot of house rules were involved.

Many years and games later I ran a campaign set in the same world that went from 1st to 12th or so using 3rd edition (and a lot of house rules...its me after all, I equate RAW with unfinished ;) ). While this may not seem especially powerful but many of the characters were nearly superheroic in ability and the campaign was international and interdimensional in scope.

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With out house rules, we would just being playing Never Winter Nights. (That is to say, all campaigns would the almost the same.)

House rules is what makes your game world your own.

---Rusty
 

We had a few "PC's have ultimate power" games in the days of my youth where the characters ranged from level 25 to one guy with a level well over 2,000 in the same adventure. The level 2,000 guy certainly dominated the action but perhaps not as much as it would seem, since the other PC's were (1) still strong and (2) cooperating with the level 2,000 guy. It was a pure mystery... the PC's were all-powerful but not all-knowing. I got to work in stuff like this:

Level 2,000 guy: I cast Commune, and ask Odin what exactly is going on here!
Odin: I don't know... I was about to ask YOU!

In college, we had a "shared world" campaign where we alternated DM duties so everyone got to play their favorite level 20+ character. I felt we did a pretty good job challenging each other, and it was a fun year or so. Being a DM for most of my life, all my level 20+ characters from other campaigns were really NPC's. I explained this to the other players, and they let me use whoever I wanted.

My most memorable high-level game was a game I DM'd... I managed to craft a single human villain that singlehandedly fought off 6 level 25 PC's for 36 combat rounds. Admittedly, it was essentially a level 30 Mystic Theurge that got 2 actions per round, but keeping that guy alive that long was quite a feat! I think about 7 "instant resurrection" wishes were used by players during that fight.
 

Our first 3.0 game made it to 24th/25th level. It was fun, but a very different experience. It felt more like a supers game at those levels. The initiative roll became VERY important.
 

My highest was in 3.5E, it went to 60 something levels. 68 I think. Yeah, it was crazy fun. Which is why I like games like RIFTS and Synnibar. Sometimes playing crazy is very therapeutic.
 

20th level is our highest level, but we were only that high of a level for 1 adventure until the AP ended. Had we been content with the Epic Level rules, I'm sure we would have continued somehow after we killed Kyuss, but we stopped just short of becoming Epic. That was also the only campaign in which I had a single character go from level 1 to level 20. And yes, somewhere in the middle of those 20 levels, I decided that my character aged from 15 years to 16 years because enough time had PROBABLY passed to age my character.
 

We ran from 1st to 32nd in the last campaign. Invasion from another dimension where the invaders had like ECL+10. Around 20th level, the deity of our party's cleric was killed by the emperor-god of the enemy. So we spent much of epic level finding the remains of the deity scattered throughout the multiverse. Then we drank the godstuff and sought out the emperor-god for a battleroyal. Only my character left the battle alive*. The party cleric found himself talking to Ao (FR campaign) who granted him deity ranks to be divided among the party. The final battle was a total brawl using divine powers. And yes, the D&DG stuff is extremely broken and does not play well with the Epic rules. But we knew it wasn't going to continue beyond the big battle so we made it work.

* The look on the DM's face when I survived the planned TPK was great. Better still was the fact that the TPK idea had been mine during an out of game discussion month prior to the final battle.

A few weeks later, 1st level was quite humbling... and refreshing.
 

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