Most powerful feat ever?

Multispell can be pretty sick. Especially if you're an Ultimate Magus sing Augmented Spellcasting and can start off with a Quickened Time Stop, because after the Time Stop expires, you can cast 2 more spells, or more if you've taken Multispell multiple times. Think of following up your Quickened Time Stop with Quickened Disintegrate and then an Intensified Meteor Swarm.
 

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Nifft said:
Leadership.
Agreed.

I also like Craft Wondrous Item: basically burn one level worth of XP (which you eventually get back) to say, give you and your party an extra 125,000 gp worth of gear. Since gear isn't used when calculating CR, you continue levelling much more easily.
 





To me, the most powerful bar none is twin...or Energy Add Mixture (but that takes 2 feats to get) with Wand Mastery.

Especially if you're an Artificer.

When you can do 30d6 at level 9, and one-shot just about anything the DM throws at your party...I'm thinking a bit much (Scorching Ray CL 11 which is 3 beams for 5d6 ea 2x is 30d6).

Or don't make an Artificer and give Metamagic Spell Trigger (from Complete Mage), wand mastery and twin to your wizard or druid and simply add twin to your wand (or Staff if you want...its based on your CL after all). If you can afford the approximately 400g per shot, you cannot be stopped.

In any case, DOUBLE anything is pretty huge. I'd say TWO monsters you summon is better than ONE greenbound of the same type any day.

This is all assuming of course, that you aren't talking about Epic. Since Epic is basically, "Acceptable Godliness," anything within it's context can be considered "most powerful," and therefore quite redundanct in this topic. Hehe.
 
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Storme said:
In any case, DOUBLE anything is pretty huge. I'd say TWO monsters you summon is better than ONE greenbound of the same type any day.

Erm... do you know what Greenbound does? I'm tempted to say you must not, since I don't think you'd make that claim if you did. :-P

That being said, double anything is OFTEN pretty huge. Not always. It depends on the cost, really- and when it comes to damage, twinning spells is often lackluster except with a specific few spells (cough Scorching Ray ftw cough).
 

UltimaGabe said:
Erm... do you know what Greenbound does? I'm tempted to say you must not, since I don't think you'd make that claim if you did. :-P

That being said, double anything is OFTEN pretty huge. Not always. It depends on the cost, really- and when it comes to damage, twinning spells is often lackluster except with a specific few spells (cough Scorching Ray ftw cough).


Yep. I sure do.

2 Huge Air Elementals are going to take the fire giant apart much faster and more effectively than one Greenbound Elemental who can cast wall of thorns, 10 DR, fast healing, etc. Better yet, have two huge air elementals fight one greenborn air elemental. Grab some dice, a pencil and paper, and run a simulated battle between them and get back to us.

Any questions?

In a "Best in show" contest, the greenborn would win. In a fight? I'll take two standards. It's a numbers game, bro.


Worst thing about Twin Scorching Ray (or even Orb of Acid) Wands though is....getting HIT by one. As I often point out...if you can do it...so can the NPCs.
 
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Nothing can produce more raw power than leadership. Leadership gets you any other feats you want, assuming your dm allows it that way.

That's the interesting thing about leadership, depending on how the dm rules it, it can be the single strongest feat in the game or the absolute weakest*

*Absolute weakest with the exception of the 3.0 eagle claw attack, which has the honor of being the absolute weakest feat in 3e's history.
 

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