Most useless Feat...

Vote for the Most Useless Feat

  • I like all feats and I have taken some of those below:

    Votes: 21 10.4%
  • Craft Rod

    Votes: 11 5.4%
  • Extra Turning

    Votes: 4 2.0%
  • Greate Cleave

    Votes: 6 3.0%
  • Run

    Votes: 27 13.4%
  • Skill Focus

    Votes: 17 8.4%
  • Toughness

    Votes: 43 21.3%
  • Deflect Arrow (feat not the monk skill)

    Votes: 6 3.0%
  • Armor Proficiency (Heavy or Medium)

    Votes: 48 23.8%
  • hhmm ... other ?

    Votes: 19 9.4%

Nope, Gotta by the new Feat from MOTW for Barbarians.

Instant Rage.

I mean, why would you want to rage when it's not actually your turn to do something I'll never know.:)

I Love to rage but I don't need to rage while the Sorcerer is letting loose a lightning bolt. Cause there's usually not much left of them once he's cast a couple of them :D
 

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schotty said:
Nope, Gotta by the new Feat from MOTW for Barbarians.

Instant Rage.

I mean, why would you want to rage when it's not actually your turn to do something I'll never know.:)

I Love to rage but I don't need to rage while the Sorcerer is letting loose a lightning bolt. Cause there's usually not much left of them once he's cast a couple of them :D

Instant Rage is very useful. Use it to not die by increasing your con until the cleric can heal you. Use it just before you make AoO on people. Plus it gives NPCs a chance to see you rage before thier actions and lets them run so you can chase them down.
 

My vote was other:

It's a feat out of Masters of the Wild. It doubles your threat range against your favored enemy if it can be critted. It doesn't stack with Improved Crit and it's only useful on that one creature type.

No point
 

As to the most useless feat endurance has to be the top of the list. As far as instant rage, it's got all kinds of uses. You can activate it "after learning the result of something, but before it takes affect." Barbarian has 20 hit points left:

DM- "Okay the Fireball did 30 points of damage, did you save?"

Barbarian- "No, just missed it. I activate rage and give myself 16 more hit points."

DM- "Okay you're at 6 hit points, not a lot but you're not dead."

Tell me being able to do that just once wouldn't make the feat worthwhile. :D
 


I myself dont like the instant rage... but with so many more useless feats around it wouldnt make the list ever.

Instant rage is better at higher levels were you have more chances of actually benefitting from it.
 

I'm sure that most of the feats out there could be useless, it all depends on the DM & the setting. For instance Extra Turning is usless if there are no undead anywhere.
 

in DoF you can pick up other feats that (for some ungodly reason) have extra turning as a prerequisite. as an example, one can make your mundane shield a magical shield and weapon using one of your turning attempts to do so. By the way, i understand why they made extra turning a prerequisite, i just do not agree with it.
 
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Extra turning is almost a prerequisite when you use those other turning options, especially when the cleric has got only an average charisma. One of my current PCs has got a charisma of 17 and he can use a turning attempt to gain his charisma bonus to damage. He can turn 6 times a day, and he tend to use a lot of those uses, especially when facing undead.

It is as people have stated, many of those feats are only as useless as the DM and players that use them. I have seen feats like toughness and run save the life of the PCs. E.g. Run, combined with endurance and the expeditious retreat spell creates an almost impossible to capture combination. A 1st lvl fighter with 23 hit points was quite nasty (10 + 4 from con + 9 from three toughness feats), though I admit the player knew the PC would be used only for a few session in a rather humorous campaign. Mobility becomes quite useful for high speed characters or persons like archers and the like.
 


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