Hi.
I run a game, and one of my players is using a tactic that's perfectly legal, yet I'm finding it to be unbalancing.
"Rider" is a bow-specializing fighter (a Monte Cook ranger, actually), and he likes to fight from the back of his Heavy Warhorse. When an enemy approaches to melee him, his most common combat tactic is to fire from the back of his mount, while having the mount fight the foe in melee.
Let me run through a typical round:
1) Rider makes a Ride check for guiding Warhorse with his knees (two hands required for bow), at DC 5.
2) Rider makes a Ride check for fighting with mount, at DC 10.
3) Warhorse executes Full Attack action, getting "2 hooves +6" (1d6+4 dam each) and +1 bite (1d4+2 dam).
4) Rider executes Full Attack action with composite longbow, firing multiple shots, frequently at the one the horse is fighting. (This character has Point Blank Shot and Rapid Shot as well)
At 6th level, his Ride is at high enough (+10: 4 ranks, +4 Dex, +2 synergy from Handle Animal) where he isn't going to fail frequently.
This is an incredible tactical advantage. If the enemy attempts to circle the horse to get at him, the horse gets an AoO, and his primary attack is "2 hooves +6", therefore you use them both (always the primary attack). Plus, Rider can just change his facing next round, putting the horse between him and the enemy again as a 5' step, right?
For a mid/low level campaign, this is unbalancing. Unless he gets swarmed, he's a tank.
This works just about as well for characters less than 6th level, too.
Best part: Rider doesn't even need the Mounted Archery feat, which is only for firing on the move.
Am I getting any part of this wrong? Any ideas on how to balance, if not?
Thanks.
[edit: added italic text above because I forgot to
]
I run a game, and one of my players is using a tactic that's perfectly legal, yet I'm finding it to be unbalancing.
"Rider" is a bow-specializing fighter (a Monte Cook ranger, actually), and he likes to fight from the back of his Heavy Warhorse. When an enemy approaches to melee him, his most common combat tactic is to fire from the back of his mount, while having the mount fight the foe in melee.
Let me run through a typical round:
1) Rider makes a Ride check for guiding Warhorse with his knees (two hands required for bow), at DC 5.
2) Rider makes a Ride check for fighting with mount, at DC 10.
3) Warhorse executes Full Attack action, getting "2 hooves +6" (1d6+4 dam each) and +1 bite (1d4+2 dam).
4) Rider executes Full Attack action with composite longbow, firing multiple shots, frequently at the one the horse is fighting. (This character has Point Blank Shot and Rapid Shot as well)
At 6th level, his Ride is at high enough (+10: 4 ranks, +4 Dex, +2 synergy from Handle Animal) where he isn't going to fail frequently.
This is an incredible tactical advantage. If the enemy attempts to circle the horse to get at him, the horse gets an AoO, and his primary attack is "2 hooves +6", therefore you use them both (always the primary attack). Plus, Rider can just change his facing next round, putting the horse between him and the enemy again as a 5' step, right?
For a mid/low level campaign, this is unbalancing. Unless he gets swarmed, he's a tank.
This works just about as well for characters less than 6th level, too.
Best part: Rider doesn't even need the Mounted Archery feat, which is only for firing on the move.
Am I getting any part of this wrong? Any ideas on how to balance, if not?
Thanks.
[edit: added italic text above because I forgot to

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