frankthedm
First Post
it is open to argument, but the mount based feats tend to be specific what benifits the mount gets.
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The trick is that a straight line move to your foe isn't necessarily a straight line move through your foe's space. If you line it up right, you can charge up, attack and keep moving past, because the enemy is diagonally adjacent to the line of charge. And this is difficult to follow so here's a diagram or two.frankthedm said:It is not useless, it is just not as useful as you hoped it was. It is by RAW a strait line continuation of a charge, which is a strait line move to your foe. It seems pretty simple that the onus is on the charger to get through the foes space. Just because you hate the overun action,that does not mean you deserve more abilities from a feat.
It doesn't that you must move straight towards the opponent, just to the closest space from which you can attack. A very important distinction.frankthedm said:CHARGE
First, you must move to the closest space from which you can attack the opponent.
Diirk said:Its true that strictly by the raw its very hard to do a ride-by-attack charge, as a charge is meant to move you into the closest square to hit your opponent, and to continue that straight line in most cases would involve going through him which isn't possible... but there are some situations where it works out, such as if your 50' south and 5' east of an enemy.. your closest square is 50' due north, and a straight line takes you north past him.
EDIT------end edit In 3.5 the rider "occupies" the mounts 10x10 foot space.Lord Morte said:Diagram One: The character (C) can attack the enemy (E) and continue along the line of charge (indicated by -).
+ + + + +
+ + + E +
- C H - -
frankthedm said:A strict reading of the RAW means that if there is an option for a single diagnal move on a planned charge a die determines which square you will wind up making the attack from, not a choice to pick the square that lets you keep moving.
Spells are targeted at grid intersections, and not the middle of squares, and even then, the Caster gets to choose which intersection he targets.Say our Druid decides to cast Entangle in front of the BBEG, not directly on him.
Greylock said:OK, so I mark a square, 60 feet from my char, announce that I am making a charge from Point A, where I stand, to Point B, where I point. Commence charge. Upon reaching the point I determined most beneficial, making the most tactical sense, the DM declares that there are three squares I could have attacked from, and all are next to the BBEG, so are equally close. Rolls 1d6/2. Oopsy, turns out the randomly generated "closest" square was on the opposite side, say, between the BBEG and BiggerBEG? I don't think so.
Say our Druid decides to cast Entangle in front of the BBEG, not directly on him. The square behind the BBEG is equally close to the BBEG, so should she have to randomly roll to decide whether the Entangle is in front of or behind him?
Frank...are you telling me that you believe Ride-By Attack was meant to force an Overrun check every time it's used?frankthedm said:It is not useless, it is just not as useful as you hoped it was. It is by RAW a strait line continuation of a charge, which is a strait line move to your foe. It seems pretty simple that the onus is on the charger to get through the foes space. Just because you hate the overun action,that does not mean you deserve more abilities from a feat.
Another question: Do you truly believe that the OP's scenario is a "min maxed twink"?Myself, i keep this stuff mentally prepared to stop min maxed twinks dead in thier tracks.