Hey all,
I've been running 4e in a steady campaign for almost a year now, and it's been a pretty good run. After next session, I'm planning on taking a break from 4e and trying out the new Mouse Guard RPG.
[ame="http://www.amazon.com/Mouse-Guard-Roleplaying-Game-Crane/dp/1932386882"]Amazon.com: Mouse Guard Roleplaying Game (9781932386882): Luke Crane, David Petersen: Books[/ame]
I saw the book at Books-A-Million last week and just had to pick it up (thank you Christmas gift cards!). I had briefly seen the Mouse Guard comics (on which the RPG is based), but I bought the book on the merit of the art, presentation, and the idea alone. I did flip through the rules some beforehand, and it looked pretty good. It seemed "rules lite" and RP strong... which is kind of what I'm looking for.
After I brought home the book, I did a little research and was surprised to see that MG RPG won the Origins award for Best RPG! Wow! I'd never even seen it before that day in BAM. Even funnier since I'm planning to stop 4e for a bit and put on my mouse ears.
Now, we like 4e a lot and we're actually in a really great Eberron campaign with a lot of character development and great pulp-style plots. I'm just getting a little burned out... and the truth is, I love our characters and story, but I'm at the point where I DREAD starting combat. This is not a diss on 4e; we've just reached a point in our game where our character interactions with each other and the world are MUCH more satisfying than actually rolling combat dice.
Mouse Guard seems to be designed along the lines we're leaning towards. We will play 4e again (in fact another players wants to start running sessions!)... but for now, I'm very curious about all things Mousy.
Point of this thread:
Has anyone had any experience with Mouse Guard RPG? Comments, concerns, pit-falls, jubilation?
I've been running 4e in a steady campaign for almost a year now, and it's been a pretty good run. After next session, I'm planning on taking a break from 4e and trying out the new Mouse Guard RPG.
[ame="http://www.amazon.com/Mouse-Guard-Roleplaying-Game-Crane/dp/1932386882"]Amazon.com: Mouse Guard Roleplaying Game (9781932386882): Luke Crane, David Petersen: Books[/ame]
I saw the book at Books-A-Million last week and just had to pick it up (thank you Christmas gift cards!). I had briefly seen the Mouse Guard comics (on which the RPG is based), but I bought the book on the merit of the art, presentation, and the idea alone. I did flip through the rules some beforehand, and it looked pretty good. It seemed "rules lite" and RP strong... which is kind of what I'm looking for.
After I brought home the book, I did a little research and was surprised to see that MG RPG won the Origins award for Best RPG! Wow! I'd never even seen it before that day in BAM. Even funnier since I'm planning to stop 4e for a bit and put on my mouse ears.
Now, we like 4e a lot and we're actually in a really great Eberron campaign with a lot of character development and great pulp-style plots. I'm just getting a little burned out... and the truth is, I love our characters and story, but I'm at the point where I DREAD starting combat. This is not a diss on 4e; we've just reached a point in our game where our character interactions with each other and the world are MUCH more satisfying than actually rolling combat dice.
Mouse Guard seems to be designed along the lines we're leaning towards. We will play 4e again (in fact another players wants to start running sessions!)... but for now, I'm very curious about all things Mousy.
Point of this thread:
Has anyone had any experience with Mouse Guard RPG? Comments, concerns, pit-falls, jubilation?
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