[Mouse Guard] Luke gave us the first copy as a wedding gift!

Just so we're clear:

I don't give a damn if people come to EN World to talk about games they really think are cool. This is true whether or not their best friend wrote them or they bought 'em in a book store. People do this all the time (look at Jonny Nexus's superb gaming book Game Night), and it's part of what educates readers about new products. If someone loves something, I wouldn't be surprised by cross-site posts. We see that all the time, too, and we're not in the business of telling you that you can't post on rpg.net if you've posted here.

Shilling for cash, though, isn't encouraged. That's why we have banner ads you can buy.

So don't pig-pile on people. If you think something's a problem, report it to the moderators, but it's not your job to call someone else out unless you're in a moderator position.

In this case, two things spring to mind. (1) It's nice to see a good indie game like Burning Wheel get more press. (2) Jenskot disclosed his close relationship with Luke Crane in his post, considering that the book was a wedding present.

Honestly, folks, I don't see this as a problem. Please refocus the conversation back on the book at hand.
 

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Unfortunately, RPGs are niched and turn on smaller rewards culled from higher-quality conversions, so conversation marketing with these less-than-good elements becomes disproportionately useful.

Yeah, I know. *Sigh* I have no doubt that some current 'darlings' would be entirely unknown if it weren't for less-than-good elements of viral marketing. That doesn't mean that I have to like it ;)
 
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????

First of all, congrats.

Second of all, congrats again.

Third of all, almost everyone else seems to be a little harsh, but as a fan of Mouse Guard thanks for letting us know. In fact I believe it was mentioned in the thread I started about "What IPs should be turned into RPGs." Oh wait, sorry, that's blatant advertising, but I guess that should be okay since I didn't use the exact name of the thread.

Anyway I would like to see the thread return to it's original theme of discussing Mouse Guard and its pending release. I don't believe attacking a person over their intentions for posting a topic to be on topic.

More to the point: What can you tell us about the game? I've seen Burning Wheel around but never paid it much attention. Is it a class or skills based system? Is more than one faction presented or is it assuming everyone wants to be Mouse Guard, which there's nothing wrong with that? Are there stats for the major characters from the story arc?
 


Just so we're clear:

I don't give a damn if people come to EN World to talk about games they really think are cool. This is true whether or not their best friend wrote them or they bought 'em in a book store. People do this all the time (look at Jonny Nexus's superb gaming book Game Night), and it's part of what educates readers about new products. If someone loves something, I wouldn't be surprised by cross-site posts. We see that all the time, too, and we're not in the business of telling you that you can't post on rpg.net if you've posted here.

Shilling for cash, though, isn't encouraged. That's why we have banner ads you can buy.

So don't pig-pile on people. If you think something's a problem, report it to the moderators, but it's not your job to call someone else out unless you're in a moderator position.

In this case, two things spring to mind. (1) It's nice to see a good indie game like Burning Wheel get more press. (2) Jenskot disclosed his close relationship with Luke Crane in his post, considering that the book was a wedding present.

Honestly, folks, I don't see this as a problem. Please refocus the conversation back on the book at hand.

I really need to type faster so I can beat the moderator and not look out of place. :p
 



I want to apologize if my eagerness and excitement offended anyone. I completely understand Eyebeam's concerns. Especially with spam on the rise all over the internet. It wasn't my intention to add to these problems and I thought I made my position clear. I'm pretty up front about my intentions. I apologize if it didn't come off that way.

Although my post count is small, I read the forum daily, have been a member over 4 years, and have attended En World in person gatherings in NYC. I'm definitely a member of the community. Just not an active poster.

I'm 100% a Burning Wheel fan boy! I've played quite a bit for many years. I've even added it to my signature if that helps as eyebeam's suggested. But in my 3 gaming groups, I play with over 8+ famous small press publishers, several whose games are talked about here. But I don't talk about them. I only talk about things I'm genuinely excited about. And I'm generally a very excited person! Especially given that I just got married and received an awesome gift from a good friend!

Rock,
John
 


I've only played twice and never GMed. I'm re-reading the book now while I'm waiting for friend to pick us up. Hopefully I can get a gaming group together soon to play the hell out of this!

In the meantime, if anyone has any specific questions, please let me know and I will answer them.

I just finished reading about Mouse Guard's conditions. They are similar to conditions or status effects in D&D 3 and 4. Except they completely replace hit points.

If you fail a conflict, the GM can allow you to succeed at a cost. With either a story twist or by inflicting a condition. The conditions are very evocative of the comic books. They are Healthy, Hungry/Thirsty, Angry, Tired, Injured, and Sick. Pretty cool. And depending on the season and weather, certain conditions become more severe or more frequent. The whole chapter on seasons is essentially a GM situation generator.

Additionally, extended conflicts have degrees of success. The more you win by, the more you get. And you can use this as leverage to negotiate compromises. So if have a debate and I win but only by a small margin, I need to offer a compromise. Conditions can be a part of those compromises. Failure almost allows the game to run itself as it greatly pushes the story forward! Fun!
 

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