Move a monster into another

If the DDM rules mean anything in this situation:

D&D Miniatures Rulebook said:
If a creature somehow ends its movement in a position that is not legal, its player places it in the last legal position it occupied.

Some attacks, special powers, and other game effects can move a creature even when it is another players turn. If such a situation moves a creature into a position that is not legal, its player places it in the nearest legal position.
 

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My guess is that you cannot push it in an occupied square, it will stop at the previous square.

It's the simplest rule possible after all.
 

Also with that house rule you may want to say that the total amount of movement possible is applied across all creatures.

I.e. shove someone back one square and you can't move another creature at all - because that would require a total of 2 squares of movement. Shove someone back two squares could be altered to shove two creatures back one each provided they're in 'domino' formation. Shove someone back 4 squares - that's 2 creatures two squares, or three creatures 1 square. Any excess movement is lost.
 

remember that push and pull are pretty broad in what movement they allow.

So it's entirely possible to push the target around the other monster.
 

keterys said:
Correct. The creature stops - there is no special effect, like knocking someone prone, causing dominos, etc.

OK, but a little disappointing. Another nail to the 4e verosimilitude coffin, I suppose.

Thanks for the answer, anyway
 

Just Another User said:
OK, but a little disappointing. Another nail to the 4e verosimilitude coffin, I suppose.
I'm fairly certain that there will however be a whole bunch of powers that do make mooks go down like bowling pins. Just because you can't use the first level powers to get an eighth level effect doesn't mean that the the game ain't got no vermocellotoad.
 

Right - I get the impression that most "push" powers aren't so much push in the sense of physically forcing someone to move by dint of pure strength (and possibly knocking them over, etc) so much as forcing them to move in certain directions by pressing the attack.
 

Li Shenron said:
My guess is that you cannot push it in an occupied square, it will stop at the previous square.

It's the simplest rule possible after all.

It also leaves room for specific power upgrades where you CAN toss an enemy into an enemy. Man, i have a sense that 4e will ultimately be the most complex version of D&D ever. Maybe not with the core books, but a few splatbooks down the line it's going to get crazy...
 

It would be a nail against verisimilitude if knocking a creature into another one automatically shuffled them around or knocked something over, just as much. People throw this word around an awful lot to mean 'not playing the way I'd rather' I think :)
 

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