kreynolds said:
The important question is this: Is walking, just walking, 30 feet down the road a full-round action? If not, then "my camp" is correct. If it is a full-round action, I'd really like to see the explanation and reasoning behind that.
Yes, walking for 30' is a full-round action. Or, rather, you can walk 30' in six seconds - since you do not generally split up time into rounds and the like outside of combat.
Page 143 of the PHB shows that you can walk 30' in one full round, or hustle 60' in one full round, or run 120 ft in one full round. How do we know it's one full round and not one move action? Because the 'hustle' figure on that table is 60', the same as a 'double move', which takes one full round.
Since you accept that hustling 60' is a full-round action, what is the problem with walking 30' also being a full-round action? What more in the way of explanation and reasoning does there need to be?
Will you now say that by walking, you are moving half the normal rate? Your argument seems to hinge on hustling being the 'normal' movement rate, and at the risk of repeating myself, I do not agree that it is. I would like to see your explanation and reasoning regarding this assumption.
If a human rogue was going to move silently outside of combat, how fast could he go without taking a penalty? 150'/minute or 300'/minute?
If he is able to travel at 300'/minute, then obviously you think their 'normal' speed is a hustle - why then can't he keep up this so-called 'normal' speed for more than an hour when traveling normally? It doesn't seem very 'normal' to me.
If you say that they can only go 150'/minute outside of combat, then why does our sneaky friend suddenly speed up to twice as fast as soon as rounds begin being counted, with no corresponding penalty to his skill roll? Why can't he move that quickly outside of combat with no penalty? Does that make any sense at all?
J