Move Silently Question

I just spotted this thread this morning and it gave me a laugh because it was my character that started it. I'm in the same game as Speaks With Stone (the thread starter whom I've noticed has pointedly avoided returning to offer comment ;) ).

Although it is completely tangential to the debate (which is, in my opinion, a great example of the sort of enlightened discourse which keeps me coming back to ENWorld) I thought I would share the circumstances which engendered the initial rules question.

Our party of 3 was trapped inside a temple with a small army of our enemies standing outside the only exit. They knew we were in there but knew little about our capabilities. We quickly decided that our best chance for escape was to have the Wizard use Invisibility on the three of us and try to sneak out without them noticing. This would be difficult because none of us were very adept at Moving Silently.

I was desperately afraid that I might make a noise and this would prompt one of the enemy Wizards or Clerics (of whom there were a total of 4) to cast a Detect Magic and reveal our escape. But I also knew that my best chance probably lay in trying to get as far from the exit as possible as quickly as possible while trying to remain as stealthy as possible. So, I opted to "double move at half speed", putting me 30 feet away from the exit at the end of my move. While checking the rules to insure that this was legal and did not incur any Move Silently penalties, we had a brief debate about it and after a couple of minutes, the GM made a spot ruling that what I was doing was legal and caused no penalties. This set a precedent and the other two charaters more or less followed suit and we managed to successfully escape from the temple (actually a couple of the guards heard us based on our abysmal Move Silently checks and tried to follow us but their leaders rolled even worse on their Listen checks than we did and ordered them to get back to their posts).

Having read this debate in full, I can see both sides of the issue. I'm still unsure of what the designers would say the "official" interpretation would be but I've drawn some conclusions as to how I will interpret things when I GM (and as a brief aside, I completely agree with Ice Bear which is almost always the case).

I see the discrepancy in the way movement is handled in and out of combat and I would opt for maintaining that discrepancy in how I handled Move Silently. By which I mean that when it refers to "half of normal speed", I interpret "normal" speed in combat to be 30' per move for a human. Outside of combat this would mean 30' per round for a human.

My reasoning for this is the same as what Ice Bear proposes. Outside combat I would assume that the ambient level of noise is fairly low and it is much easier to hear someone moving around, thus forcing them to move slower in order to avoid penalties. In combat, the general din caused by the combatants is enough to allow the faster level of "normal" movement without causing penalties. This also avoids that ugly 7.5 foot move if (for example) the Rogue wishes to Move Silently and still attack in the same round. That wouldn't play well on our battlemat and that alone is good enough reason for that interpretation.

All of that said, in retrospect I think I would have made my character take the penalties for moving faster than half speed in the encounter that prompted this. My reasoning is that although we were technically using the round system to track everybody's movement, we weren't really in combat and the prevailing conditions were not typical of a combat (i.e. people were not running around, shouting orders and smacking each other with weapons). Ergo, "normal" movement under such circumstances would be the same as the "out of combat" rate of 30' per round and to avoid taking penalties would require not moving more than half of that.

Even so, I would probably have opted to take the penalties and the extra movement. It was critical that I get enough room to make a dash for escape if necessary and would have been worth them detecting the noises I made. Besides, it might have drawn attention away from the other characters trying to make a getaway and that is the sort of thing my character tends to do.

In any event, it has been interesting reading this debate and kudos to both camps for the manner in which they have conducted themselves.
 

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Actually I remember some fluff text (maybe it was another edition though) that mentioned that movement out of combat was actually slower than normal because it assumed that the characters were being careful of making too much noise, examining their surroundings, etc. Given that they actually say that a hustle is a double move, then perhaps the reason why a walk is 30ft/round is because of the "fluff" above - a single move action over the course of the round.

IceBear
 

<<"Sneaking" (moving silently) is done during a characters movement, be it walking or jogging. You're still confusing movement with speed.>>

I'm going to need a little clarification. How are you differentiating movement and speed. I'm using speed as distance moved over a set period of time. Movement is the distance covered with no regard to a set time period.

Based on that I'm not sure I understand your point.

<<My counter-suggestion for penalty-free silent moves:
Walking silently: 2.5 ft/sec
Hustling silently: 5 ft/sec
Running silently: Nope.>>

Which forces me to ask the question, why is there no penalty for moving silently when you are jogging/hustling? Clearly, there should be some sort of bonus for walking or penalty for hustling (same net effect).

To that end, I did get my GM to provide me with a +2 bonus for moving less distance in a move action (therefore at a slower speed).



P.S. Ha! Rel, I replied before you could snipe me for non-response. :) Thanksgiving holidays sort of limited my computer time, but I'm back now.
 
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Speaks With Stone said:
<<"Sneaking" (moving silently) is done during a characters movement, be it walking or jogging. You're still confusing movement with speed.>>

I'm going to need a little clarification. How are you differentiating movement and speed. I'm using speed as distance moved over a set period of time. Movement is the distance covered with no regard to a set time period.

Based on that I'm not sure I understand your point.
Well, okay, speed is the absolute value of displacement per unit of time. Real-world physics will get you in trouble every time. The move-silently penalty refers to a players speed. This is a statistic on the character sheet. For this discussion, we've been using an example speed of 30 feet. A character can cover different distances depending on how they move, without changing their speed statistic; for example, walking, double-moving, and running. If you restrict them to half-speed movement, they can still walk/double-move/run, but they only go half as far. Is that helpful?
<<My counter-suggestion for penalty-free silent moves:
Walking silently: 2.5 ft/sec
Hustling silently: 5 ft/sec
Running silently: Nope.>>

Which forces me to ask the question, why is there no penalty for moving silently when you are jogging/hustling? Clearly, there should be some sort of bonus for walking or penalty for hustling (same net effect).
The penalty for a silent hustle is that you don't get the action that you would if you hadn't have been moving silently. You have consumed all of your time by moving carefully, so as to not make noise.

-AK
 

kreynolds said:
Are you referring to the special standard action double-move hustle? Again, we are right back to this "normal" thing. I have no idea what you are defining as "normal", so I won't walk blindly into a dark room without some kind of help from you.

K, I've said it many times: I think that 'normal speed' is walking speed. 15' per move action, 30' per round. I'm not sure how much clearer about that I can be.

Stepping out of combat for a moment: if someone were moving silently with no penalty for one minute, how far would they get? Would you use half of the walking rate? Half of the hustle rate? Half of the run rate? What if they were doing it for an hour? For a whole day?

But to answer your question: no, I'm not referring to the special action double-move hustle when I say that a hustle is faster than normal. I'm referring to the fact that you are going 6 mph during the time that you are moving, instead of the normal walking speed of 3 mph. When you hustle, be it for one move, a double move, or an hour, you are going at the same speed: roughly 6 mph, or 60' per round. The fact that you only go 30' is immaterial, because you're also doing it in half the time - you're still moving faster than normal, because you have the time to get to whatever is 30 feet away and then perform a standard action, whereas the person walking would only just be getting there as you finished that standard action.

kreynolds said:

No. My definition of normal speed does not change in combat. I don't know where you're getting this from. I don't see how your view can not conflict with the core rules, when according to you, moving silently should only allow you to move 7.5 feet.

Normal speed = 30 feet per round (walking speed).
Normal speed therefore = 15 feet per move action.
Half of normal speed = 7.5 feet per move action, or 15 feet per round.

I don't understand how this conflicts with the core rules at all.

The reason I think your definition of 'normal speed' changes in combat is because you are figuring the speed of someone moving silently based on half the speed of someone who is hustling. If you do not do that out of combat - if you figure the speed of someone moving silently based on the speed of someone who is walking - then you are indeed changing the definition of 'normal speed' from walking to hustling.

If you always figure the speed of someone who is moving silently based on the speed of someone who is hustling, whether they are moving for a round, a minute, an hour, or a day, then...well, then I'm not sure what to say except "why do you think hustling is 'normal'?"

kreynolds said:
I think it is your definition of "normal" that is counterintuitive. It seems to be your road-block, the one thing that is preventing you from seeing this from my perspective, even if just for arguments sake. Not much I can do about that, I suppose.

I've asked time and again why you think a hustle (60' per round, 30' per move action) is 'normal speed'. I agree that if you accept that premise, then you should be able to move silently at a rate of 30' per round, 15' per move action. But I cannot see where that premise is defensible, because a 'hustle' is not 'normal speed'. It's double speed. Even if you're only hustling 30' in one round and then doing something else, you're still moving at double speed when you're actually moving.

Maybe it's the feet per round thing that is confusing the issue.

Normal speed, to me, is walking speed - that is, as defined in the PHB, roughly 3 mph.

A hustle (double speed) is 6 mph, and moving silently (half normal speed) would therefore be about 1 1/2 mph.

When you move 30' as a move action, even if you do something else in the round, you are moving at 6 mph (hustling). If you move 15' in a move action, you're going 3 mph (normal speed). Only if you move 7.5' in a move action can you be going half normal speed.

J
 

I use the speed state on my character sheet as my normal movement rate.

As I stated above, it is assumed that when you are walking you are being careful (at least I read that quote somewhere) so you effectively only take one move action per round (the other move action could be eaten up doing spot and listen checks, being relatively quiet - not moving silently per se, but just careful) and thus, this isn't "normal" either.

I don't see why you say there is a hustle and then a "special" hustle. A hustle is a double move action - that's it.

IceBear
 
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Ok, i finally checked the PHB instead of the SRD only... :)

p.71
Move Silently: "You can move up to one-half your normal speed at no penalty. At more than one-half and up to your full speed, you suffer a -5 penalty. It's practically impossible (-20 penalty) to move silently while running or charging".

It NEVER mentions what happens if you move "more than your speed and up to double your speed = hustle", BECAUSE I really believe it's talking about moving in one MEA, not one round.

ch.8 (Combat)
This chapter always talks about "moving", and always refers to Speed = how much you can move at most with a MEA

p.142
In the Movement paragraph, when talking about "Local movement" it actually NEVER mention "MOVING", but instead clearly say either "walking", "hustling" or "running". Although there is a Walk speed listed for "Tactical movement", it also says that "Characters generally don't walk in combat: they hustle or run".

Well... don't want to sound too academic, but when it talks about "moving" it seems to refer to tactical combat, and in tactical combat it always refers to move = hustle = up to your Speed per MEA.

Hope this doesn't mess up the thread even more :)
 

IceBear said:
I use the speed state on my character sheet as my normal movement rate.

The 'speed' stated on your character sheet is simply 30'.

30' is not a speed, it is a distance. For it to be a speed there must be time involved. How long does it take you to cover 30' at a normal pace?

IceBear said:
As I stated above, it is assumed that when you are walking you are being careful (at least I read that quote somewhere) so you effectively only take one move action per round (the other move action could be eaten up doing spot and listen checks, being relatively quiet - not moving silently per se, but just careful) and thus, this isn't "normal" either.

I don't recall seeing this anywhere, and it seems to be inconsistent with everything I've read in the rules. If you're taking one move and going 30' and taking another action, you are hustling. That's p143: "A character who moves his or her speed and takes some action, such as attacking or casting a spell, is hustling for about half the round and doing something else the other half."

IceBear said:

I don't see why you say there is a hustle and then a "special" hustle. A hustle is a double move action - that's it.

There isn't a "special hustle". I think you're getting confused. PHB, p.126: "You can move up to double your speed as a special standard action." That's the only contect anyone's used the word 'special' in this discussion as far as I can remember.

J
 

drnuncheon said:
The 'speed' stated on your character sheet is simply 30'.

30' is not a speed, it is a distance. For it to be a speed there must be time involved. How long does it take you to cover 30' at a normal pace?
Already answered, several times. "Movement and Distance" table, SRD and PHB. Someone whose normal speed is 30 ft can walk/hustle/run for 30/60/120 feet per round (there's your "time involved"... one round). If this person is restricted to half their normal speed, which would be 15 ft, see the same table for a base speed of 15 ft: he could walk/hustle/run for 15/30/60 ft.

-AK
 

drnuncheon said:


The 'speed' stated on your character sheet is simply 30'.

30' is not a speed, it is a distance. For it to be a speed there must be time involved. How long does it take you to cover 30' at a normal pace?

No, that's your maximum distance moved per movement action, and thus, a speed.

drnuncheon said:
I don't recall seeing this anywhere, and it seems to be inconsistent with everything I've read in the rules. If you're taking one move and going 30' and taking another action, you are hustling. That's p143: "A character who moves his or her speed and takes some action, such as attacking or casting a spell, is hustling for about half the round and doing something else the other half."

Yeah, I *think* that may have been in a previous edition, but it still makes sense to me. When you're walking through a dungeon (or possibly dangerous terrain) you aren't walking like you would in your own house. I'm just trying to come to grips with the discrepancy between one passage stating that you can walk 30ft per round, with how everywhere else movement is covered with move actions - where did your other action go? Seriously, if they meant your NORMAL speed to be your walking speed, then they should have given everyone a base speed of 15 and said in combat you can move twice that speed in one movement action. Since they didn't, I would think that the one stat that they give - 30ft - is your normal speed.


drnuncheon said:
There isn't a "special hustle". I think you're getting confused. PHB, p.126: "You can move up to double your speed as a special standard action." That's the only contect anyone's used the word 'special' in this discussion as far as I can remember.

J

Sorry, I should have quoted you earlier:

"But to answer your question: no, I'm not referring to the special action double-move hustle when I say that a hustle is faster than normal."

That's why I said that.

Bottom line for me, the only time I care about movement is in combat, and in combat we deal with movement actions so I'm going to stick with a uniform system (especially since I use a grid, and 7.5ft would become a pain in the ass :D)

IceBear
 
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