Mistwell
Crusty Old Meatwad
I saw this Customer Service ruling on the topic of "movement" vs. "entering". See below for why I was interested*.
Here is the ruling:
As the OP of this topic pointed out, this ruling does not fit to the Dragon Magazine R&D article on Wall of Fire, which speas of "move into", too, but does specify that forced movement triggers the damage.
So, according to this ruling, Storm Pillar, Wall of Fire and Storm Cage do not instantly damage enemies that are forced into them. Cloud of Daggers, Freezing Cloud, Stinking Cloud, Cloud Kill and Acid Storm still do.
I look forward to the promised FAQ on this topic.
*I was interested because Storm Pillar, a new wizard at-will specified in Arcane Power, seemed like a pretty good new power that would let me push foes into it's damaging area with a thunderwave, or pull them into that deadly lightening-striking area with a hypnotic pattern or Visions of Avarice spell (both also from Arcane Power). Alas, that does not seem to be the case, and while the at-will is still good for certain control/blocking situations, it has significantly less utility if forced movement does not trigger the damage from Storm Pillar.
Here is the ruling:
Originally posted by Harzerkatze
I heard back from Customer Support on the Storm Pillar issue:
"Response (Support Agent) 04/24/2009 11:07 AM
Hi there XXXXX,
Thank you for contacting Wizards of the Coast game support! Please allow me to clarify how this works.
When a character "moves" into an area, it implies action (like a move action would) and refers to intentional movement.
When a character "enters" an area, this refers to entering an area by any means, including forced movement.
Forced movement does not trigger the Storm Pillar. We intend to provide an FAQ for this in the future.
And another clarification, the Storm Pillar's damage is not limited to once per round. A character moving through multiple adjacent squares will be damaged multiple times. If the terrain and positioning allow it, you can potentially trap an opponent so that in order to move where they want, they'd have to pass through 2 or 3 squares adjacent to the Storm Pillar. He would take damage each time. Heck, if you had two Storm Pillars near each other, a character entering a square that is adjacent to each of them gets damaged by each one.
Take Care and Good Gaming!
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As the OP of this topic pointed out, this ruling does not fit to the Dragon Magazine R&D article on Wall of Fire, which speas of "move into", too, but does specify that forced movement triggers the damage.
So, according to this ruling, Storm Pillar, Wall of Fire and Storm Cage do not instantly damage enemies that are forced into them. Cloud of Daggers, Freezing Cloud, Stinking Cloud, Cloud Kill and Acid Storm still do.
I look forward to the promised FAQ on this topic.
*I was interested because Storm Pillar, a new wizard at-will specified in Arcane Power, seemed like a pretty good new power that would let me push foes into it's damaging area with a thunderwave, or pull them into that deadly lightening-striking area with a hypnotic pattern or Visions of Avarice spell (both also from Arcane Power). Alas, that does not seem to be the case, and while the at-will is still good for certain control/blocking situations, it has significantly less utility if forced movement does not trigger the damage from Storm Pillar.
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