WOIN Moving through an occupied square

TheHirumaChico

Explorer
I have not been able to find anything regarding this situation in the NOW, NEW, or OLD core rule books, nor by searching this forum. How is moving through a square occupied by an opponent handled in WOIN?
 

log in or register to remove this ad




Evil_DM

Chris
I have not been able to find anything regarding this situation in the NOW, NEW, or OLD core rule books, nor by searching this forum. How is moving through a square occupied by an opponent handled in WOIN?
This is something that came up in our game regularly, we've houseruled it as follows:

Tumble past opponent:
As part of a move action, you may try to squeeze through an opponent's square. Make an AGI + acrobatics or a STR + carry versus the MELEE DEFENSE of your target, or make a CHA + intimidation versus the MENTAL DEFENSE. If you succeed, you can continue your movement. Count each square the opponent can reach as difficult terrain (usually it's own square and all squares within 5').

If you fail, you end up adjacent to the target and your movement ends; if your opponent is armed with a melee weapon, he may now make a free melee attack at you as a reaction. If you fail critically, you fall prone also.
 
Last edited:

MacD

Just a tourist passing your way...
If you fail, you end up adjacent to the target and your movement ends; if your opponent is armed with a melee weapon, he may now make a free melee attack at you as a reaction. If you fail critically, you fall prone also.
Uhm... how do you fail critically?
3 dice showing 1?
Is this RAW I didn´t find so far?
 

Evil_DM

Chris
Uhm... how do you fail critically?
3 dice showing 1?
Is this RAW I didn´t find so far?
Hi Mac, we created a houserule (again) that if you fail a check by more than half (so if the DC is 20, you roll a 10 or lower) you have some kind of very detrimental effect. We use that for generic skill checks mainly.

We played with the idea of doing it when rolling 3 1's, but the silly thing was that the better you got in a skill (rolling more dice), the bigger your chance of a critical failure would become. Conversely, when rolling 3 6's, we usually count it just as a double success in an extended skill-check, or it has some other benefit to the player (GM discretion).
 

TheHirumaChico

Explorer
As an alternative house rule to the one used by Evil_DM and his crew, my group and I decided that a critical fumble was rolling all ones, so that the more dice you could use (i.e., higher MDP), the lower your chances of a critical fumble, same for foes as well as PCs.
 

Morrus

Well, that was fun
Staff member
While it's not official the fumble rule I use in my now game is if more than half your dice are 1s. So if you are rolling 7d6, 4 ones is a critical fail.
 

MacD

Just a tourist passing your way...
My group still says the game is too hard (especially fights).
They´d fumble me if I´d introduce fumble rules :ROFLMAO:
 


MacD

Just a tourist passing your way...
uhm... if I´d play 4 enemies at 6d6 (players are grade 7) they would heavily struggle...

I nearly killed one of them with a single sentry tower some weeks ago (they have been grade 6 that time but sentry is still a d5 enemy so...)
Ok, he split off the party and run into ambush turn, sentry gets three attacks, then it´s player first turn :devilish: :ROFLMAO:

He jumped into full cover and stayed back until the party joins the fight.
Ogron martial arts swordfighter throws initiative, runs into the corridor with the sentry tower, flying kick, sentry looks like a cheap toy :ROFLMAO:


There are some problems;
first - in battle my dices catch fire. literally. sometimes I crit several times with 6d6. I don´t use aim and I don´t boost enemy damage.
second - pc´s aren´t fighters. ok, two of them are but... hm. they even got high HP and I use heroic rules.
Third - Equipment. Only one of the players (ogron melee) really cares about his equip. The android player still says he got built-in armor (SOAK 5) so he doesn´t need armor / clothing.
 

An Advertisement

Advertisement4

Top