JOOST! I have a suggestion for a project to add here. It may or may not violate terms of service and copywrite so I'll leave it to you to tell me otherwise.
You've already created an amazing character sheet for 5e. AND you've made it useful for us barbarians that don't use A4 (GASP!). And so I put the mantle of creating a monster modifier upon you. You already have a character builder and I believe you could put most monsters in here and have them come out fine. So here are my thoughts. Anything that I've noted with a "Check" is already in place and already allows for customizable scores.
Level: Check (Could be CR of creature instead of level. Fully adjustable based on what the DM wants)
Experience Points: (This becomes the Experience Points awarded for defeating this creature and should increase or decrease based on CR of the creature)
Hit Points: Check
Ability Scores: Check
Saves: Check
Skills: Check
Attacks: Check (the dropdowns should be loaded with special attacks and weapons that are considered monstrous.)
Initiative: Check
Speed: Check (Encumbrance not necessary)
Defense: Check
Racial Traits and Class Features combine to become descriptive text of the creature.
Personality/Ideal/Bond/Flaw - Not needed but could be a text section for DM notes.
Feats: I don't think this is necessary unless the DM wants to create an NPC but then they should be using the regular character sheet. Make this a longer section for DM notes.
Background Feature: Probably not needed
Proficiencies: Check
Languages: Check
Adventuring Gear: This becomes a Monster Treasure dropdown to add any sort of loot the DM wants to add.
Coins: Check
Gems: Add to Monster Treasure Dropdown list
My thinking is that any creature that is selected is pre-populated as per the MM or other source material for monsters. Then, if you want a higher level kobold (for instance) you increase the CR and some of the other things about that creature change along with it. Some things will have to be updated manually by the DM.
I wouldn't recommend adding this to the existing Character Sheet. Make it a whole new tool based on the Character Sheet. You don't want to bog down a Character Sheet that already is debugged, works well, and takes forever to reload when spells are added/subtracted. (By the way, can you bind a table specific to the spells portion of the character sheet that only changes the spells on that page rather than creating a whole new sheet and slowing the update down? I don't know how this stuff works and I'm totally clueless when it comes to programming but sometimes little suggestions make big differences.)
Anyway, that's my long and probably not so clear suggestion for a Monster Manipulator sheet but I'd be pretty stoked as a DM to have something like this available for my 5e gaming.
edit: Not sure if pics of the monsters are copywritten but you could put the pic where you have Limited Features on page 1 of the Character Sheet.
You've already created an amazing character sheet for 5e. AND you've made it useful for us barbarians that don't use A4 (GASP!). And so I put the mantle of creating a monster modifier upon you. You already have a character builder and I believe you could put most monsters in here and have them come out fine. So here are my thoughts. Anything that I've noted with a "Check" is already in place and already allows for customizable scores.
Level: Check (Could be CR of creature instead of level. Fully adjustable based on what the DM wants)
Experience Points: (This becomes the Experience Points awarded for defeating this creature and should increase or decrease based on CR of the creature)
Hit Points: Check
Ability Scores: Check
Saves: Check
Skills: Check
Attacks: Check (the dropdowns should be loaded with special attacks and weapons that are considered monstrous.)
Initiative: Check
Speed: Check (Encumbrance not necessary)
Defense: Check
Racial Traits and Class Features combine to become descriptive text of the creature.
Personality/Ideal/Bond/Flaw - Not needed but could be a text section for DM notes.
Feats: I don't think this is necessary unless the DM wants to create an NPC but then they should be using the regular character sheet. Make this a longer section for DM notes.
Background Feature: Probably not needed
Proficiencies: Check
Languages: Check
Adventuring Gear: This becomes a Monster Treasure dropdown to add any sort of loot the DM wants to add.
Coins: Check
Gems: Add to Monster Treasure Dropdown list
My thinking is that any creature that is selected is pre-populated as per the MM or other source material for monsters. Then, if you want a higher level kobold (for instance) you increase the CR and some of the other things about that creature change along with it. Some things will have to be updated manually by the DM.
I wouldn't recommend adding this to the existing Character Sheet. Make it a whole new tool based on the Character Sheet. You don't want to bog down a Character Sheet that already is debugged, works well, and takes forever to reload when spells are added/subtracted. (By the way, can you bind a table specific to the spells portion of the character sheet that only changes the spells on that page rather than creating a whole new sheet and slowing the update down? I don't know how this stuff works and I'm totally clueless when it comes to programming but sometimes little suggestions make big differences.)
Anyway, that's my long and probably not so clear suggestion for a Monster Manipulator sheet but I'd be pretty stoked as a DM to have something like this available for my 5e gaming.
edit: Not sure if pics of the monsters are copywritten but you could put the pic where you have Limited Features on page 1 of the Character Sheet.
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