Noah Ivaldi
First Post
Most of what you said: Excellent!
Carrying Capacity stuff: Oh, hah, right, there's a box for that. That does help with custom races and situations quite a bit.
With the goliaths, though, that's kinda' the problem, in a weird way. Because it automatically doubles without checking the box, it inconveniently shows the wrong numbers for my DM's house rule. Yeah, no, I know better than to ask you to make your sheet conform to every house rule that comes along, but I'm thinking of a way to easily handle this compatibility while also expanding for other oddities.
At first, I was thinking, "How about we make it so that goliath just makes the x2 box auto-check, rather than doubling it without a way to reverse it?" That means that there's no way to show higher capacity when under some Ant Haul (which would be a custom spell in 5E, but that's aside the point) effect. I'm glad that size changes fix the capacity automatically. Then, it hit me:
How about we replace the x2 box with a "Multiplier" box that people can fill in at will? If you have Powerful Build, plug in a 2, unless your DM house ruled around it like mine did. The DM threw you a curveball and had the evil sorcerer invent some spell that gives you a level of exhaustion and temporarily halves your carrying capacity? Write in a 0.5. Your party druid researched an Ant Haul spell and shared it with the wizard so that they can take turns making you a better pack mule? Put in a 3, or whatever your DM decided it should be in this version. You got polymorphed into a quadruped and the DM decided that quadrupeds should have their carrying capacities doubled? Put a 2 in there. Get Ant Haul-ed up while in this form? Bam, 6! Size modifications can still auto-calculate, or we could manually double for that, too. This ranting has a point: If we change a simple checkbox to a coefficient box that people can modify like the blue boxes and stop having Powerful Build auto-calculate, we cover a lot of variations with a very simple change. You like?
				
			Carrying Capacity stuff: Oh, hah, right, there's a box for that. That does help with custom races and situations quite a bit.
With the goliaths, though, that's kinda' the problem, in a weird way. Because it automatically doubles without checking the box, it inconveniently shows the wrong numbers for my DM's house rule. Yeah, no, I know better than to ask you to make your sheet conform to every house rule that comes along, but I'm thinking of a way to easily handle this compatibility while also expanding for other oddities.
At first, I was thinking, "How about we make it so that goliath just makes the x2 box auto-check, rather than doubling it without a way to reverse it?" That means that there's no way to show higher capacity when under some Ant Haul (which would be a custom spell in 5E, but that's aside the point) effect. I'm glad that size changes fix the capacity automatically. Then, it hit me:
How about we replace the x2 box with a "Multiplier" box that people can fill in at will? If you have Powerful Build, plug in a 2, unless your DM house ruled around it like mine did. The DM threw you a curveball and had the evil sorcerer invent some spell that gives you a level of exhaustion and temporarily halves your carrying capacity? Write in a 0.5. Your party druid researched an Ant Haul spell and shared it with the wizard so that they can take turns making you a better pack mule? Put in a 3, or whatever your DM decided it should be in this version. You got polymorphed into a quadruped and the DM decided that quadrupeds should have their carrying capacities doubled? Put a 2 in there. Get Ant Haul-ed up while in this form? Bam, 6! Size modifications can still auto-calculate, or we could manually double for that, too. This ranting has a point: If we change a simple checkbox to a coefficient box that people can modify like the blue boxes and stop having Powerful Build auto-calculate, we cover a lot of variations with a very simple change. You like?
 
				 
 
		
 
 
		 It only shows you fields for the basic spells known, but there is room for 12 spells that are 'extra'. You can fill these spells out in the "Spells to add to class list, racial bonuses, class bonuses, etc:" fields. If you put your 3 bonus Cantrips there, they should appear on the spell sheet.
 It only shows you fields for the basic spells known, but there is room for 12 spells that are 'extra'. You can fill these spells out in the "Spells to add to class list, racial bonuses, class bonuses, etc:" fields. If you put your 3 bonus Cantrips there, they should appear on the spell sheet. 
 
		 
 
		 
 
		 
 
		 
 
		