I apologize if this has been mentioned already, but 45 pages of comments...
Can the Chill Touch cantrip description get a mention about the undead targets having disadvantage. In the heat of battle when I'm just checking the spellsheet I sometimes forget about that, it'd be nice to have the reminder there plain to see.
A lot of comments indeed! A great suggestion, I have implemented in the new version of the Character Generator/Sheet (v8.5) and the Spell Sheet Generator (v5.3).
MPMB, can you place an 'active' button next to the Limited Features rows so that, for instance, a barbarian that is raging can see his damage reduction and additional attack damages calculated when it is checked. If it's not checked, it doesn't show. The damage reduction, as well, could show up in its own segment in the health section (the wounds area is quite large and needn't be, IMHO) and the extra damage bonus can reflect in each of the weapon slots in the attacks section of the sheet (for example Maul would show 2D6+5 (instead of +3 for a barbarian with STR 17). No need to show it as additional damage, just roll it right into the total damage bonus to the roll. In addition, saving throw Advantages/Disadvantage during rage could be hidden if the 'Active' button isn't checked off. I'm sure you see where I'm going with all this.
None of this would have to show until the 'Active' button is checked. I'm sure a number of classes have limited features that affect different sections of the character sheet and those could be added as well. It would be a nice addition. I'd offer to code it but I'm completely clueless in that area.
I have thought about this before for the Rage class features. It is the only one I can think of where a button like this would be applicable. I found several problems with an implementation for this:
1) If you use printed versions of the sheet (like my group does) you do want the features displayed as they are currently. You want all the rage things such as resistances displayed with the " (in rage)". This could arguable be made possible with another button, but that is already two extra buttons for only one class feature of only one class!
2) Because it is the only one class feature that works like this, it would require a lot of code and a special button that is only applicable for people that use the sheet digitally on a PC with Windows/Mac OS. This goes against my desing philosophy of not making custom code for every single class feature (although I have admittedly broken this rule numerous times with this sheet...).
Thus, for now I don't see enough of a reason to make this happen.
Suggestion for ammos. Have a 'custom' field, possibly with a custom icon, but if that's a hassle, the circles should be fine since they are the most versatile. This way you can accommodate shootable/throwable homebrew items. Like "rocks", "ninja star", "bees hives", "life savings", etc...
Although I suppose this is already supported in the sense that you can select "Handaxe" and then overwrite the name to "Tomahawk", or select "Dagger" and overwrite the name to "Throwing Knife".
Maybe a 'vial/flask' icon for the more alchemy oriented people? Or the fearsome perfume throwers among us

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Edit1: Not quite sure what are the profanity rules here, but I'm Gq#$@@353849%%#24 @%#@%#$%@ gleeful about the new ammo section. Like probably way more than is healthy. Just though I'd mention it.
Our crossbowman will be so happy.
Edit2: Maybe mention the weight stuff and ammo stuff in the initial popup section? Advertising new features people that don't bother reading the changelog / giving a tutorial to confused.
I tried to avoid that custom field with the current functionality of not having the icons change when you enter custom text (unless that text contains one of the ammo keywords).
I like the vial and flask ideas! Made them in v8.5
Hahaha, really awesome that you are full of glee from this!
As for the initial pop-up. I rather not but things about new features in there. I want it to be a general welcome to the sheet with some pointers, not an update on the latest version. My hope is that everything is logical (enough) so that no big explanations are necesarry. But I could be wrong

If anybody wants to make a manual or YouTube how-to video I would be open to it, but I think it is a bit too much hassle for helping people avoid some reading (all the explanations are in the tooltips and most things work as you expect them to, I hope).
Suggestion, in the 'reaction' action list, have a checkbox for "Used this round" or something. Would make it easier to track weather you've already used a reaction this round or not.
I don't think my players or I would use a checkbox like this. But it is an easy thing to add and not that distracting, so I added it in v8.5
These are such a help, thanks!
Good to hear, hope you get to use it to your advantage on your (or your players') next epic quest!
So I've updated both the Character Generator/Sheet and the Spell Sheet Generator. Enjoy!
Character Sheet/Generator v8.5 (28-9-2015) has the following changelog:
- Added flask and vial to the ammunition section, including icons (as per the suggestion of Headbomb)
- Changed some weapon descriptions from the 2nd person to the 1st person
- Clarified the “Chill Touch” description (as per the suggestion of Nod_Hero)
- Added a “Used this round” checkbox to the reaction section (as per the suggestion of Headbomb)
Spell Sheet Generator v5.3 (28-9-2015) has the following changelog:
- Added clarification to the “Chill Touch” cantrip description