(Psi)SeveredHead
Adventurer
Thunderfoot said:Looks like most of you would have problems in my worlds then. Mounts and pack animals are absolutely necessary in order to carry the required gear over long distances.
I'd love to see a list of required gear. Seriously. PCs are usually quite self-sufficient even without magic (eg Create Food & Water).
I see a lot of Bag of Holding references, where are getting these handy items, if your DM is giving them to you, that's his fault, if you are buying them, well, let's just say that Wal-Magic doesn't exist in my world.
You know this is kind of insulting to some GMs. The game assumes you can spend your cash appropriately and if you don't do that, you're not playing the game the way it was designed. That's not a bad thing. I run Modern only (although I still play DnD) without magic items, so no Bags of Holding, and I still don't see PCs incapable of going through a jungle without a pickup truck, mules or hirelings.
I also fault you for claiming that players whose characters have access to magic items "don't need to think". That's another broad insult.
Baron Opal said:Hirelings can climb ropes and paddle canoes as well as carry stuff, mules can't.
It doesn't matter if PCs have access to Bags of Holding, mules aren't people. They're not adventurers. Many fun adventures just aren't mule-friendly, and why should they be? If Bags of Holding are crutches, then so are mules.