gweinel
Explorer
In my new campaign i intent to put muls as a playing race. Although i have never played/bought Dark Sun, I always loved the concept of them. Do you have any suggestion of what racial abilities would muls have in 5th edition?
I would imagine something like:
Muls: +2 Con, +1 Str
Advantage on exhaustion checks.
Advantage on effects that lead to prone, stun and restrain condition.
Anything else from those who know better Dark Sun?
I would imagine something like:
Muls: +2 Con, +1 Str
Advantage on exhaustion checks.
Advantage on effects that lead to prone, stun and restrain condition.
Anything else from those who know better Dark Sun?