D&D 5E Muls - 5th edition?

gweinel

Explorer
In my new campaign i intent to put muls as a playing race. Although i have never played/bought Dark Sun, I always loved the concept of them. Do you have any suggestion of what racial abilities would muls have in 5th edition?

I would imagine something like:
Muls: +2 Con, +1 Str
Advantage on exhaustion checks.
Advantage on effects that lead to prone, stun and restrain condition.

Anything else from those who know better Dark Sun?
 

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Tough: You get to add your Con modifier a second time to your hitpoints at first level. At each subsequent level, you add an additional 1 hit point.

I thought about just giving them a bonus hit die. Then you could have a mul roll and add those to his first level hit points. But some people won't like being level 1 with 2 HD.

Thaumaturge.
 

Tough: You get to add your Con modifier a second time to your hitpoints at first level. At each subsequent level, you add an additional 1 hit point.

I thought about just giving them a bonus hit die. Then you could have a mul roll and add those to his first level hit points. But some people won't like being level 1 with 2 HD.

Thaumaturge.
Some people won't like the AD&D 1st Edition ranger then.
 

I have just converted muls to our own "Bashed & Borrowed" system (largely based on //Savage Worlds// with a bit of D&D and SIFRP).

Anyway, here are a few ideas for mul traits:

Bred For Battle: If you roll a 16+ for initiative on the first round of combat you gain Advantage on any Fighting and Athletics (Run) rolls you make in the first round.
Determined: When pitted against a single opponent in any endeavour, a mul gains a +1 to all opposed rolls vs that opponent. This does not include rolls made to resist a caster's powers/spells.
Tireless: Advantage on Constitution rolls to resist Fatigue due to environmental effects, including a lack of sleep. Any cumulative penalties for lack of sleep are also halved.
 

I'd probably do something like this:

+2 Con, +1 Str, +1 Wis
Size Medium, Speed 30, Vision Normal

Toughness: Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Tireless: You have advantage on saving throws against exhaustion and against effects that would incapacitate you (per the condition). You also remove one extra level of exhaustion at the end of a long rest.
 


Mearls tweeted that muls won't show up till Dark Sun. Which seems like an indirect confirmation that there will be some sort of Dark Sun supplement.

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