Aldarc
Legend
It does make sense as it is presumed that your class at first level represents your primary life training.hong said:Mang, that is SO Guild Wars.
It does make sense as it is presumed that your class at first level represents your primary life training.hong said:Mang, that is SO Guild Wars.
That's also funny!hong said:If 4E tanks, he will become a multiclassed Rich Baker/Poor Baker. So yeah, he probably doesn't want to multiclass either.
I don't think that CL will be calculated this way. If it was, then a 28th level Fighter taking 1 level of Wizards would have CL 15 as a Wizard, which (I imagine) would be useless at 29th level play.Sadrik said:the easiest multi-class format would be this- a character gets a class ability at every level. If a character went to 8th level as a fighter- they would select 8 fighter abilities. Then if they picked up warlock and gained 2 levels in that class they would have 2 warlock abilities. Very simply. Then "caster level" could be like the Bo9S add 1/2 your other levels to the other class for what level you cast your spells. So the 8/2 fighter/warlock would be CL 9 for his martial abilities and CL 6 for his warlock abilities.
I think it's generally agreed that those numbers are the untrained skill-check numbers, equal to 3E stat mods plus half level (as per SWSE).Sadrik said:I don't think there will be any more ability boosts because looking at the spined devil stats he gets half his level added to his stat modifiers.
I thought we're doing away with skill points and use Trained skill slots.Whizbang Dustyboots said:I prefer to take my first level in Rich Baker, for all the skill points.