Multi-classing the monk

One thing that really helped limit potential abuse in my campaign was switching from "Add the levels" saves for multiclasses to the "X levels of Fort good plus Y levels of Fort Poor for an (X+Y) level character" system. Basically, in my campaign, a Monk1/Paladin1/Fighter1 would have the same base Fort Save as a Fighter3 -- three levels of Fort Good.

In this system, it still benefits you to take a level of something with good saves, but you don't get the illogical stacking that lets a third level character have a +6 base save.

-Tacky
 

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No Multiclass restrictions, and only one mutliclassed monk's appeared in my games (a rogue/monk). It doesn't seem to have caused any real problems.
 


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