(Multi. VS Straight Classing) How do you take your Levels?

I almost always m/c because their are only two players
and one DM in our group. As for Epic I doubt we'll ever
make it, we can only get together once every 2-3 months.

Plus it helped with the two roles I had to fulfill, frontline
fighter and scout. I went with ranger/rogue.

The other player is playing a straight wizard, with cleric
cohort. Boy did we go through the potions. :)
 

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Oh, man...

My very first 3rd edition character (starting about a month before the PH came, courtesy of leaked rules) is pretty much the standard in our group for (1) why you should never play a bard and (2) how NOT to multi-class. Her class breakdown when the campaign was terminated Bard 7/Cleric 4/Herald 5/+1 ECL for being a variant tiefling (-2 Str, +2 Int and Cha). Herald was a prestige class from a Dragon that's basically a secret agent class -- sneak attack, permenant nondetection, the ability to fake out alignment detection, etc. More importantly, it had its own casting progression, including some unique spells (one of which at the time was a 1d4+1 Cha boosting spell).

So basically, the poor girl was tri-classed in three different spellcasting classes. As direct result of this, she was completely ineffective in actual combat, and also completely overshadowed by the other three spellcasters as a support character. Between that abd the DM deciding that a +68 on a Diplomacy check (which she would've been capable of by the time she reached 9th as a Herald) would never even compare to a first level wizard casting Charm Person, she was pretty much the most useless character ever.

So how multi-classing is done nowadays is as follows:
1) Multi between core non-caster classes is actually pretty well expected. My dwarf in the current game is taking exactly 2 levels of fighter, ever, pretty much just to ensure getting Great Cleave.
2) Multi between caster and non-caster generally isn't done, unless necessary to fulfill a pre-req for a prestige class. The exception to this seems to be for 1 level wonders (such as the cleric with a single level of monk). Our characters that are already multi-classed (we're only 5th level) are the cleric that I already mentioned and the rogue1/Sorc4 (the party "bard;" general consensus in the group is that a rog/sorc could easily do anything a bard could do better).
3) Multi-between spell-casting classes is never done. Unless there's been a character that I'm unaware of, my bard is only 3e character anyone has played in our group that took that route.
4) Prestige classes... the "bard" and the druid have actually written up their characters with a prestige class already in mind (virtuouso (mispelled I'm sure) and elemental archon or something like that, respectively). I simply wrote myself a prestige class that my dwarf can't meet the pre-reqs for until 10th level. I think the cleric has also written up his own prestige class. The versed warrior (an R5P core class) is starting Purple Dragon Knight next level, and then going into Field General (R5P presitge class). He was originally going to take Warmaster, but I talked him out of it. The hat-caster (very weird class; gets to custom build a spell-list from the wizard, druid, and cleric lists, but gets less spells per day than a wizard) is currently debating whether to just abandon his class altogether and set himself up for Rage Mage, which would actually make him the 2nd character ever to have 2 spell-casting classes.

In short, not only do people take prestige classes, you're basically considered an idiot if you don't take one. Paladin and Monk are the only classes where sticking with the core class proper is actually worth it; with the rest, you should multi into a PrC ASAP (though it'd better continue your spell progression). Hooray for power-gaming.

We have yet for a campaign to actually REACH epic from low levels. Most of us may well just work out our prestige classes as epic classes and keep right on taking them.
 
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bwgwl said:

one thing for DMs with heavily-multiclassed parties to watch out for is that multiclassing spellcasters are considerably weaker than "straight" spellcasters. keep this in mind when designing encounters. for example, in the group i DMed, the only arcane spellcaster was a multiclassed ranger/sorcerer. the campaign ended at 8th level, and she was a sorcerer 5/ranger 3 -- still casting only 2nd level spells!

Oooh, this comment opens up a whole can of worms. If the player chooses to take a class combination that makes them particularly weak, then shouldn't they have to deal with the consequences? Having the DM adjust the encounters by a curious character concept runs against any instinct I have about
running a game. Unless it was forced upon the player by the DM. If it was a pure roleplaying decision, then a good DM will make use of that, but the character is still going to suffer in power level and should have to face the consequences of their decision.

I think multiclassing works best when you multiclass like-type characters, like fighters and rangers, barbarians and rangers, paladins and fighters (to a lesser extent, as I'm discovering), monks and rogues. Multiclassing with spellcasters is a bad idea, as mentioned elsewhere in this thread. I've heard a lot of people taking a level of sorceror or a few levels of cleric to give themselves a boost. This works great at low levels, but once you get to 10th level or whatever, those 3 levels of cleric won't be much help...
 

I've played straight-class characters and multiclass characters. I can't say that I prefer one over the other.

IMC, I've got a bard who wants to multiclass into a wizard, a thief who will probably pick up a few levels of fighter, a sorcerer/fighter who is shooting for Zen Archer, a druid and a fighter who may be leaning toward paladinhood. Oh, wait. The thief is dead! Mwahahaha! I don't know what that player will want to do next. I suppose I had better ask him, eh? Right now the regular game is on hiatus, since the fighter can't make it for a few months. We're doing one shots instead.

Generally though, I think it depends on what flavor the player is going for. Also, if you are wandering around with the same group of people for months or years, you would learn some skills from each other. For example, it would make sense for a caster or a thief to ask for a bit of martial training, just to keep their sorry butt alive. This would translate into taking a level or two of fighter.
 

Multiclassing and prestige classes are one of the things I really enjoy about 3E. I'm playing a Diviner 7/Loremaster 6/ Archmage 2. I suppose I could have gone with the same concept as a straight 15th level Wizard, but the I like the depth is brings to the character as a master of obscure lore.

I'm also playing an Infiltrator 4 in a Kalamar game. We're at a much lower power level, but I can't see multiclassing as I advance. It doesn't fit the character concept.
 

I play a cleric/necromancer, currently 5/2, going to 5/5. It really, really hurts to be thinking I'll be casting only third level spells when I could be casting fifth, almost sixth level spells - as pointed out elsewhere in this thread, multiclassing with a spellcaster is tough.

That said, I wouldn't classify my character as weak. He's definitely a support character, but with brew potion and his magical artisan feat from FR, he's got a potion for every situation. He's very much a valued member of the party.

Also, in our campaigns, it's the DMs who tend to multiclass the most. In the campaign I DM (about 3 years old, converted to 3e), the player whose character is a barbarian/mystic/dragon disciple is also the DM in the other campaign. And in the campaign he DMs, my character is the one that is the most multiclassed.
 

My first 3e character was a Paladin/Sorcerer. by the time he was level 2/4 I realised that Sorcerer was a real lousy multiclass choice... I wasn't going to see a 3rd level spell until I was character level 8!!

The DM took pity on me, and allowed me to retire the character. The replacement was a Ranger/Monk (only 1 level of "monk", basically for good unarmed combat which could be used in his TWF style). He is good fun, mixing up sword swings with headbutts and knees to the groin :)

Other PC's in this game have included:
Bard/Cleric
Ftr/Cleric/to be dwarven defender
Monk/Rogue
Sorcerer
Ranger/Wizard/to be arcane archer
Rogue
Cleric/Rogue of Olidammara.

In the campaign I run, the current characters include:

Fighter/Monk
Fighter/"paladin"
Wizard
Sorcerer

Cheers
 

My current (and first) 3E character is a Fighter / Rogue, heading for Temple Raider of Olidammara ... a thematically appropriate choice since we are palying RttToEE :)

Next time I get a chance to play (it doesn't happen often) I'll probably try a straight Barbarian.

From a DMing perspective, I've got a mix: a lot of players are going for PrCs and have multi-class plans built into that, but there are others who plan to just go straight single-class. It's hard to judge the comparitive effectiveness of the class combinations, since the skill and experience of the players themselves is quite variable.

It's a fun ride, though! :)
 

These are really interesting replies.

I find it very intriguing to see that there are other DM's out there that have forced various class pathes on the players.

I myself started my current campaign using the alt rule of half levels from the DMG. The characters began their careers as pre-teens. It just made more since.

One thing I am suprised about though is the degree of multiclassing for the most part doesnt seem to take place quite as broadly as I imagined.

The Half Orc super-multi that was posted above would fight right in in one of my campaigns. I also play a Fighter/Ranger/Tribal Protector/Foe Hunter in one of my firends camapaigns. My character is a Gnoll though.

One thing that may have given rise to all of this in my own campaign is my encouragement of the players to do so. I told them flat out that I would be using every dirty trick in the books for their opponents, so they should min/max their hearts out. The have fought Half Fiendish Axiomatic Ettin Vampires before. Heh. That was fun.

Some purists would call us munchkins, and that is cool, because we are. But we also play the drama card quite a bit. For a bunch of Timmy Powergamers we do a lot of role playing.

Thanks for all the responses BTW! Keep 'em coming if you have more to add.
 

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