(Multi. VS Straight Classing) How do you take your Levels?

Wulf,

The 4 or 5 odd levels at the end sound just right for fitting in one of those 5 level prcs (harper mage and archmage come to mind, but that may just be because I am playing a MC wizard), then you hit epic level and go back to your 10 level prestige class as epic from there on.

Plenty of room to munch on if approached correctly :)

(Of course for my rgr1/monk1/wiz5 character it is going to be harper mage then loremaster because of the prereqs, and maybe 1 level of duelist sometime for the uncanny defense (although driunken master looks attractive as well from a mechanical standpoint))
 

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I just LOVE multiclassing, even if it's just a level or two from a standard class. Having something extra up your sleeve just makes for a more fun character, IMHO, than a specialized character.
 

In our highest level campaign (lvl 14 to lvl 17), I believe every character is multiclassed (except the cohorts).
There is a Bard/Rogue/GateCrusher, a Fighter/Cleric/Paladin/Hospitaler a Cleric1/WizardX/SpellFireWielder. a Drow Wizard/Loremaster, and a Druid/Shifter.

It always depends on the concepts the players want to achieve with their character when deciding wether multiclassing is a good option or not.

Mustrum Ridcully
 


NPC said:
I love multiclassing. Right now I'm playing a half-orc:

Brb2/Ftr2/Rgr1/Clr1/Tribal Protector2/Holy Liberator3

:)

I have heard of multiple personalities, but this is ridiculous. ;)



Regards,
Airwolf
 

2 out my 3 players are multi-classing. and now that we are hitting Epic its going to hurt.

The Cleric is 14 levels of cleric 5 levels divine disciple. Did not hurt spell casting but he is going to progress a bit slower in Epic level.

The other is Ranger/Fighter/Barbarian- Not really going to hurt to bad. just slow down some epic feats.

The Druid, well he went straight druid. His master plan is turning into some pretty nasty elementals. I think he has that dragon shape change as part of his plan. He is the one I am most worried about DMing now.

As for wizards and Sorcorers, after making a few, it is almost worthless in taking Wizard all the way. You are better off with PrC. My favorite is Archmage from FRCS.

A straight rogue going epic will be a very, very dangerous opponent.
 

Does everyone concider taking PrC as multi classing?

Right now i'm playing a Cleric 7/ Sacred Exorcist 4

At 20th he should be Clr 8/ScE 10/Hierophant 2

I also have a Evoker 5/ Elemtal savant(fire)2

A 4th level Druid, i probably will stay straight druid.

And my first 3e character a Fighter 16/ Sorcerer 7

I like to MC, but don't feal it's nessasary. I don't think the group i'm in really conciders PrC's multi-classing, and no one takes them unless they fit thier character concept.
 

I usually multiclass my characters to some small degree based on their experiences, but overall they tend to be focused on a primary class path. PrC's figure in occasionally, but I see those as an extionsion of the core class -- different from a level of rogue or sorcerer mixed in for flavor and flexibility.

However, I do find myself playing clerics and monks without much multiclassing.
 

My next character attempt will be something like:

Primary Stat: Intelligence
Secondary Stat: Charisma

Sorcerer (Spell Penetration)
Sorcerer 2
Sorcerer 2/Wizard (Greater Spell Penetration)
Sorcerer 3/Wizard
Sorcerer 4/Wizard
Sorcerer 4/Wizard 2
Sorcerer 4/Wizard 3
Sorcerer 4/Wizard 4
Sorcerer 4/Wizard 5
Sorcerer 4/Wizard 6
Sorcerer 4/Wizard 7
Sorcerer 4/Wizard 8
Sorcerer 4/Wizard 9
Sorcerer 4/Wizard 10
Sorcerer 4/Wizard 11
Sorcerer 4/Wizard 12
Sorcerer 4/Wizard 13
Sorcerer 4/Wizard 14
Sorcerer 4/Wizard 15
Sorcerer 4/Wizard 16
Sorcerer 5/Wizard 16 (Epic Spell Penetration)
Sorcerer 6/Wizard 16
Sorcerer 7/Wizard 16
Sorcerer 8/Wizard 16
Sorcerer 9/Wizard 16
Sorcerer 10/Wizard 16
Sorcerer 10/Wizard 17
Sorcerer 10/Wizard 18
Sorcerer 10/Wizard 19
Sorcerer 10/Wizard 20

I'm not one to worry about the fact that I'll be pathetically weak. I tend to make up for it with Batman like planning nowadays... adn good dice rolls (plus a straight class fighter cohort or a relatively thugish and tough group of allies). I also doubt we would make it past 10th level...
 

My favorite part about 3E when it came out was multiclassing. I've played a Rogue/Sorcerer halfling, a Ranger/Rogue scout, a Ranger/Druid woodsman, a fighter/monk finesse polearm wielder, and a wizard. What I've noticed is that unless you're the primary spelcaster for the group, it's more fun to develop a multiclass character. It's also less fun for your magic-user not to have the best spells.

Most of the rest of my group have played all single-class characters. They remember bad experiences with 2nd edition multiclassing and they wanted to keep everything simple for a new game system. They also notice that you're not necessarily more powerful if you multiclass. However, they were impressed with some of the things multiclassing could do at low and middle levels to keep the party alive, like a two-weapon sneak attack from the middle of a huge melee, or a polearm wielder who could make attacks at 10ft and kick at adjacent foes.
 

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