(Multi. VS Straight Classing) How do you take your Levels?

Pseudonym said:
Multiclassing and prestige classes are one of the things I really enjoy about 3E. I'm playing a Diviner 7/Loremaster 6/ Archmage 2. I suppose I could have gone with the same concept as a straight 15th level Wizard, but the I like the depth is brings to the character as a master of obscure lore.

I'm also playing an Infiltrator 4 in a Kalamar game. We're at a much lower power level, but I can't see multiclassing as I advance. It doesn't fit the character concept.

Hmmmm, I think I recognize Imgond. :) Hi Pseudonym!

In the game with the Div/Lor/Acm I started late, and play a straight monk. He's been OK, with a defintely niche and flavor, but with the huge pile of magic items the elves just gave us, he's about to rock!

I anticipate approximately triple the damage output. :cool:

In games I DM, almost everyone is a straight class. Most of the players aren't giving up their 1e ways. In fact, the only multiclassers are the ones that I have heavily influenced. At first they didn't want to play rogues, and I forced them to. Then they didn't want anything but rogue levels, and I forced one into sorcerer (just a touch of magic in a dominantly rogue PC), and the other into barbarian. Both regularly thank me when they need either spells or fighting. Being in a small group, the extra classes really help.

PS
 

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Well currently I am running a fighter2/transmuter3, and I am really wondering where to put the character's next levels because of the spell level thing. Probably I will give him 4 total levels of fighter (for specialization) and the rest wizard, but if I think the campaign will get to epic levels, I might give him 13 levels of fighter (since epic spell progression continues as normal past level 20 but BAB does not). Or, I might just go 10 and 10.

Even though ftr/wiz's don't have the higher spell capability of a straight wiz, many of their spells enhance an otherwise worthless fighting ability (if they had been a straight-classed wizard). Spells like magic weapon, flaming weapon (from Relics & Rituals), haste, and many others are IMO a great addition to a fighting character, and makes for a slightly less than cookie-cutter character (i.e., single-classed), the likes of which we've probably all seen and/or played a million times before.

Also, having a character create a magic item that he himself will use in battle is, no doubt, a satisfying experience. :)
 

I tend to multiclass. Not to a ridiculous amount, but to some degree.

Recent examples are a Ranger 5/Rogue 4 (deceased), a Wizard 11/Fighter 1/Arcane Archer 9 (retired), and a Fighter 4/Rogue 3/Duelist 1 (Campaign Ended).

In my current campaign, though, I'm playing a druid. I just can't see giving up the power of being a pure class spellcaster for any other class or PrC.

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In the group I DM for, there is quite a bit of multiclassing. The only one that ever went pureclass IMC is the cleric.

I particularly liked the character concept of the Conjurer 7/Loremaster 4 who used the various binding spells to interrogate demons and devils to satisfy her curiousity.
 

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