Multiclass and two-character combos

vhailor

First Post
I just thought to gather some of the best combos I have found.
More will come to the future. Here's a taste.
I DON'T DESERVE THE CREDIT FOR THEM.

Multiclass
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1. Fighter/Wizard: He gets to mark everything in a 3x3 square(even on a miss), when using an area spell.

2. Ranger/Rogue: With three feats (multi-class, backstab, and lethal hunter) can do a bonus +3d8 damage (going up to 5d8 at 11th and 8d8 at 21st). Human Ranger/Rogues can do that at 2nd level.


Two character Combos
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01. War Cleric/Inspiring Warlord - (Righteous Brand + Furious Smash)
The Cleric hits first with Righteous Brand and gives the Warlord +4 to hit.
The Warlord strikes with Furious Smash and gives Cleric +4 to hit and damage.
Best Part: Both are At-Will attacks and you det to use them as often as you want.
 

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2. Ranger/Rogue: With three feats (multi-class, backstab, and lethal hunter) can do a bonus +3d8 damage (going up to 5d8 at 11th and 8d8 at 21st). Human Ranger/Rogues can do that at 2nd level.


That's interesting. Does Hunter's Quarry and Sneak Attack really stack up? It's quite powerful. This character would basically constantly look out for combat advantage and always deal 3d8 extra damage. That's sweet.
 


... once per encounter.

-Hyp.

hmm, the hunter's quarry deals 1d6 extra per round (1d8 with lethal hunter) and 2d6 with sneak attack (2d8 with backstabber), also per round.
This means that whenever he has combat advantage against his hunter's quarry he will deal 3d8 extra damage on a hit - once per round.
 


Fell free to post any combos you know.
By the way, does anyone know combos that include cleric powers?

Also I see that to your replies you can add tags.
Where do you go to search for threads that interest you?

Thanks.
 

How about a wizard using Flaming Sphere behind your enemies and your warlock using dire radiance so if they move out of the fire zone they take extra 1d6+con dmg. A Paladin Issuing Divine Challenge Marking next to the warlock would make it painful, esp. if the warlock uses Armour of Agathys as their daily in that encounter as well. If your warlock is a tiefling then it should resist the flaming sphere damage, just need to invest in some fire resistent armour for the paladin. The cleric could chime in with Guardian of the Faith to make one Daily encounter pretty darn uncomfortable for any monster group...
 



Paladin multi Feylock: start a combat with Eyebite to get in melee without that enemy seeing you. And if you spend and action point you can charge it (or whatever) while invisible.

Edit: Also there are some cool teleport warlock utilities, like switching with an ally up to 10 squares away. You can be anywhere the action is :)
 

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