Olgar Shiverstone
Legend
[MENTION=2067]Kamikaze Midget[/MENTION]'s post in another thread got me thinking:
Why don't we use feats to allow more dabbling in spellcasting, in addition to full-blown multiclassing? After all a wizard or cleric can usually take feats that give some proficiency that another class gets (armor, weapons, skills).
For example, tweak Arcane Dabbler to something like "Pick a spell a wizard that a cleric or wizard of your level could cast. With this feat, you can cast that spell once per day as a wizard/cleric of your level without preparation." Each "Arcane Dabbler" feat is good for a single spell at the time of selection; to get another spell another "Arcane Dabbler" feat must be taken.
Now perhaps the frequency might need to be tweaked (to allow more than a 1/day ability), or individual feats would be built for specific individual spells rather than allowing access to the entire spell list. But would the concept be game-breaking? Characters don't typically get that many feats, so you can't make a spellcasting class completely redundant this way; even a spellcaster taking this sort of feat wouldn't overwhelm the game with the additional spells (at least to my thinking).
Kamikaze Midget said:About multiclassing: I'm a little surprised they didn't talk about how specialties were shaping up to help people who fit the "Fighter 19/Wizard 1" category. If I'm a 19th level fighter, why shouldn't I be able to take a feat to get Magic Missile? Feats like Arcane Dabbler and Find Familiar already can help that feel.
Why don't we use feats to allow more dabbling in spellcasting, in addition to full-blown multiclassing? After all a wizard or cleric can usually take feats that give some proficiency that another class gets (armor, weapons, skills).
For example, tweak Arcane Dabbler to something like "Pick a spell a wizard that a cleric or wizard of your level could cast. With this feat, you can cast that spell once per day as a wizard/cleric of your level without preparation." Each "Arcane Dabbler" feat is good for a single spell at the time of selection; to get another spell another "Arcane Dabbler" feat must be taken.
Now perhaps the frequency might need to be tweaked (to allow more than a 1/day ability), or individual feats would be built for specific individual spells rather than allowing access to the entire spell list. But would the concept be game-breaking? Characters don't typically get that many feats, so you can't make a spellcasting class completely redundant this way; even a spellcaster taking this sort of feat wouldn't overwhelm the game with the additional spells (at least to my thinking).
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