Thanks for the evaluations, folks.
One problem I foresee is the broad problem that many front-line characters with spellcasting abilities encounter - do you attack or cast?
I think I'm needed in the attack role. Any spells would be pre-fight buffs (if time allows) or post-fight heals.
Consider picking up Combat Expertise (if stats allow) to boost the AC to absurd levels.
Yep, got a 13 Int just for that option.
Care to give us your stats?
Str 14, Dex 10, Con 14, Int 13, Wis 12, Cha 14. Currently wears chain shirt, but am saving up for full plate. Wields a greatsword.
Can you talk to the DM about losing the mount and getting something else in return?
We're sticking with the core books (mostly). I keep forgetting to check my DMG for the optional "mounts". Something like a big, sleek cat (leopard, cheetah) would make a better critter in an urban environment (where little to no riding is necessary).
Nobody else has mentioned it, so I'll mention that one drawback is that compared to a straight cleric you will be three levels behind in gaining spells - you won't get your first 3rd level spell until 8th level (and that can hurt, believe me!)
Well, if I stay paladin, that will still be the case -- only more so. I was thinking cleric because picking up cleric at 4th level gives more spells than picking up a 4th paladin level. And the turning ability is the same.
If you are focused on the roleplay aspect, which seems to be the case with maximized diplomacy, then the cleric option is probably better.
I've got to comment on this, my pet peeve. Playing a Diplomacy-twinked paladin is no more "roleplaying" than properly playing a 6 Charisma/20 Strength barbarian. Both can/should be role played, just in different ways.
(Ahem. Sorry 'bout that little outburst. Off to General to make a new thread on an old topic.)
Taking levels in anything other than cleric or paladin would be too much like abandoning his god. Paladin or cleric would be more "truthful" to this character, so I'm not really considering anything else.
Quasqueton