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Multiclass penalties and restrictions

Do you use the multiclass penalties and restrictions?

  • Yes, I use both the experience penalty and restrictions on the monk and paladin.

    Votes: 32 42.7%
  • No, I use neither. My characters are free to multiclass as they want.

    Votes: 17 22.7%
  • I only use the 20% experience penalty.

    Votes: 19 25.3%
  • I only use the restrictions on the Monk and Paladin.

    Votes: 5 6.7%
  • I never multiclass.

    Votes: 2 2.7%

  • Poll closed .

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In my home games we use the rules as is, but with the addition
of this funky feat to the mix:

Versatility [General, Knack]
You have a knack for picking up new skills and can easily adapt to new situations.
Benefit: Choose a class. That class is now considered a favored class (This class does not count when determining whether you suffer an XP penalty) to you. If that class is monk or paladin you may multiclass and freely return to that class. All other class restrictions still apply (alignment restrictions, etc.).
Special: You may gain this feat multiple times, each time choosing a different class.
Normal: A multiclass character may suffer an XP penalty, depending on his level and class choice, and monks and paladins can never return to their original class once they take levels in another class.

(Feat designed by Kip the Bold, friend and fellow player.) :)
 


So far we play using both the 20% and the monk/palaidin restrictions. However, we have yet to have a character that would be effected by these rules. We havea monk, by he choose a class from OA that freely allows monk multiclass. No one has played a Paladin yet, and no one has yet to havea character that would incure the 20% penalty.
 

I did away with Paladin/Monk multiclassing problems and the 20% exp penalty. I felt that it unnessecarily reinforced the artifical nature of a class-based system, while doing nothing to help game balance.
 

Just to explain my vote:

* I use the experience penalty for multiclassing as per the book.

* I use the FRCS-style of paladin/monk multiclassing: certain orders of paladins and monks have certain classes that they are allowed to multiclass freely with. (In fact, certain orders are required to multiclass) - this lets me tailor the orders to the deities/religions involved. (A war-god might allow free multiclassing between fighter and paladin, wile one of the orders of monks teaches basic sorcery as well as martial arts.)

J
 

I'm planning on doing away with monks and paladins in my next campaign, so the second part of the question is moot. ;)
 

i have not been enforcing the 20% XP penalty at all, but i am seriously considering it in light of a player who is about to become a case of taking one level of several classes just to get the lvl1 bonuses.

although with my other players it has not been a problem.
 

I don't use either. The monk and paladin restrictions are second edition-isms, pointless restrictions on characters within the game system. Even the playtesters said it was for flavor. Such flavor restrictions should be up to the individual DM.

I dumped the 20% penalty when I figured out that our group's elven ranger/druid would get hit with it. He wasn't spreading himself out, and he was IMHO playing a very elven character. So IMC the favored class is flavor text. All classes treat their highest leveled class as favored, like a human. Hasn't had any ill effects.
 

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